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Spellguard Helm

wondrous item (headgear), rare (requires attunement by a spellcaster)

This metal wizard’s hat has two horns protruding from each side and a face shield that can be lowered or raised.

Battle magic

The hat grants you a +1 bonus to your AC and to your spell attack rolls. The hat has 5 charges and regains expended charges daily at dawn. You can expend 1 charge to cast Absorb Elements (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

The caster has resistance to the damage received and deals 1d6 extra damage of the same type on his next attack (damage/lvl).

View on dndbeyond.com
or Shield (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.

View on dndbeyond.com
, or 3 charges to cast Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
from the hat, using your spell save DC and spellcasting ability modifier.

Face Shield

You can use a bonus action to raise or lower the face shield. When you lower it, you gain advantage on saving throws against spells and other magical effects. However, you also have disadvantage on attack rolls and perception checks that rely on sight while the shield is down. This includes your own spell attack rolls.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Spellguard Helm

wondrous item (headgear), rare (requires attunement by a spellcaster)

This metal wizard’s hat has two horns protruding from each side and a face shield that can be lowered or raised.

Battle magic

The hat grants you a +1 bonus to your AC and to your spell attack rolls. The hat has 5 charges and regains expended charges daily at dawn. You can expend 1 charge to cast Absorb Elements (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

The caster has resistance to the damage received and deals 1d6 extra damage of the same type on his next attack (damage/lvl).

View on dndbeyond.com
or Shield (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.

View on dndbeyond.com
, or 3 charges to cast Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
from the hat, using your spell save DC and spellcasting ability modifier.

Face Shield

You can use a bonus action to raise or lower the face shield. When you lower it, you gain advantage on saving throws against spells and other magical effects. However, you also have disadvantage on attack rolls and perception checks that rely on sight while the shield is down. This includes your own spell attack rolls.
background image

Spellguard Helm

wondrous item (headgear), very rare (requires attunement by a spellcaster)

This metal wizard’s hat has two horns protruding from each side and a face shield that can be lowered or raised.

Battle magic

The hat grants you a +2 bonus to your AC and to your spell attack rolls. The hat has 5 charges and regains expended charges daily at dawn. You can expend 1 charge to cast Absorb Elements (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

The caster has resistance to the damage received and deals 1d6 extra damage of the same type on his next attack (damage/lvl).

View on dndbeyond.com
or Shield (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.

View on dndbeyond.com
, or 3 charges to cast Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
from the hat, using your spell save DC and spellcasting ability modifier.

Face Shield

You can use a bonus action to raise or lower the face shield. When you lower it, you gain advantage on saving throws against spells and other magical effects. However, you also have disadvantage on attack rolls and perception checks that rely on sight while the shield is down. This includes your own spell attack rolls.
background image

Spellguard Helm

wondrous item (headgear), legendary (requires attunement by a spellcaster)

This metal wizard’s hat has two horns protruding from each side and a face shield that can be lowered or raised.

Battle magic

The hat grants you a +2 bonus to your AC and to your spell attack rolls. The hat has 5 charges and regains expended charges daily at dawn. You can expend 1 charge to cast Absorb Elements (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

The caster has resistance to the damage received and deals 1d6 extra damage of the same type on his next attack (damage/lvl).

View on dndbeyond.com
or Shield (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.

View on dndbeyond.com
, or 3 charges to cast Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
from the hat, using your spell save DC and spellcasting ability modifier.

Face Shield

You can use a bonus action to raise or lower the face shield. When you lower it, you gain advantage on saving throws against spells and other magical effects. However, you also have disadvantage on attack rolls and perception checks that rely on sight while the shield is down. This includes your own spell attack rolls.

Limited Magic Immunity

You can't be affected or detected by spells of 5th level or lower unless you choose to be.

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