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Storm Gauntlets

wondrous item, rare (requires attunement)

The storm gauntlets are made of sturdy metal, with brass studs along the fingers and palms. The gauntlets emit a faint humming sound and occasional sparks of electricity, especially when the wearer clenches their fists or strikes an enemy.

Lightning Strike

When you hit a creature with an unarmed strike while wearing these gauntlets, you can deal an extra lightning damage to the target.

Shockwave

The gauntlets have 3 charges. You can use a bonus action to expend 1 charge and create a shockwave that pushes away creatures within 10 feet of you. Each creature in the area must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from you and knocked prone. The gauntlets regain all expended charges daily at dawn.

Lightning Rod

Whenever you take lightning damage while wearing the gauntlets, you can use your reaction to ground the current, giving you resistance to that damage and the gauntlets regain 1 charge. If you try to absorb lightning damage when the gauntlets have 3 charges, you must make a DC 15 Constitution saving throw or take thunder damage and be stunned until the end of your next turn, as the gauntlets overload with energy.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Storm Gauntlets

wondrous item, uncommon (requires attunement)

The storm gauntlets are made of sturdy metal, with brass studs along the fingers and palms. The gauntlets emit a faint humming sound and occasional sparks of electricity, especially when the wearer clenches their fists or strikes an enemy.

Lightning Strike

When you hit a creature with an unarmed strike while wearing these gauntlets, you can deal an extra lightning damage to the target.

Shockwave

The gauntlets have 2 charges. You can use a bonus action to expend 1 charge and create a shockwave that pushes away creatures within 10 feet of you. Each creature in the area must succeed on a DC 13 Strength saving throw or be pushed 10 feet away from you and knocked prone. The gauntlets regain all expended charges daily at dawn.

Lightning Rod

Whenever you take lightning damage while wearing the gauntlets, you can use your reaction to ground the current, giving you resistance to that damage and the gauntlets regain 1 charge. If you try to absorb lightning damage when the gauntlets have 2 charges, you must make a DC 13 Constitution saving throw or take thunder damage and be stunned until the end of your next turn, as the gauntlets overload with energy.
background image

Storm Gauntlets

wondrous item, rare (requires attunement)

The storm gauntlets are made of sturdy metal, with brass studs along the fingers and palms. The gauntlets emit a faint humming sound and occasional sparks of electricity, especially when the wearer clenches their fists or strikes an enemy.

Lightning Strike

When you hit a creature with an unarmed strike while wearing these gauntlets, you can deal an extra lightning damage to the target.

Shockwave

The gauntlets have 3 charges. You can use a bonus action to expend 1 charge and create a shockwave that pushes away creatures within 10 feet of you. Each creature in the area must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from you and knocked prone. The gauntlets regain all expended charges daily at dawn.

Lightning Rod

Whenever you take lightning damage while wearing the gauntlets, you can use your reaction to ground the current, giving you resistance to that damage and the gauntlets regain 1 charge. If you try to absorb lightning damage when the gauntlets have 3 charges, you must make a DC 15 Constitution saving throw or take thunder damage and be stunned until the end of your next turn, as the gauntlets overload with energy.
background image

Storm Gauntlets

wondrous item, very rare (requires attunement)

The storm gauntlets are made of sturdy metal, with brass studs along the fingers and palms. The gauntlets emit a faint humming sound and occasional sparks of electricity, especially when the wearer clenches their fists or strikes an enemy.

Lightning Strike

When you hit a creature with an unarmed strike while wearing these gauntlets, you can deal an extra lightning damage to the target.

Shockwave

The gauntlets have 3 charges. You can use a bonus action to expend 1 charge and create a shockwave that pushes away creatures within 10 feet of you. Each creature in the area must succeed on a DC 17 Strength saving throw or be pushed 10 feet away from you and knocked prone. The gauntlets regain all expended charges daily at dawn.

Lightning Rod

Whenever you take lightning damage while wearing the gauntlets, you can use your reaction to ground the current, giving you resistance to that damage and the gauntlets regain 1 charge. If you try to absorb lightning damage when the gauntlets have 4 charges, you must make a DC 17 Constitution saving throw or take thunder damage and be stunned until the end of your next turn, as the gauntlets overload with energy.

Lightning Bolt

As an action, you can expend 2 charges and unleash a powerful blast of lightning from the gauntlets. Each creature in a 60-foot line that is 5 feet wide emanating from you must make a DC 17 Dexterity saving throw, taking lightning damage on a failed save, or half as much damage on a successful one.

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