Print

Choose your preferred print settings and click the "Save as Image" button to save the content as an image. Alternatively you can use the browser's print functionality to print the content as a PDF.

You can use the global controls, or the controls for each item.

NB! This works best in Chrome.

Global controls

background image

Talisman of the Lady of Pain

wondrous item (amulet), rare

This amulet is made of silver and shaped like a stylized face with blades radiating from it. It is a gift from the Lady of Pain, the enigmatic ruler of Sigil, who has taken an interest in you for some unknown reason.

Spells

This talisman has 2 charges and regains all expended charges daily at dawn. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it: Banishment (abjuration)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).

View on dndbeyond.com
(1 charge) or Maze (conjuration)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Banish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell.

View on dndbeyond.com
(2 charges). The save DC for these spells is 16.

Maze Master

You can’t become lost except by magical means.

Blade Aura

You can use a bonus action to cause the blades on the talisman to vibrate and emit a low hum. While the blades are vibrating, you have a +1 bonus to your AC and any hostile creature that starts its turn within 10 feet of you takes psychic damage. This effect lasts for 1 minute, or until you end it as a bonus action. You can’t use this feature again until the next dawn.

The Lady's Protection

While you wear this talisman, you are under the protection of the Lady of Pain. No deity or other powerful being can scry on you, teleport to your location, or otherwise interfere with you without risking her wrath. However, this also means that you can’t receive any aid or guidance from such beings, and you might attract unwanted attention from those who oppose or fear the Lady of Pain.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Talisman of the Lady of Pain

wondrous item (amulet), rare

This amulet is made of silver and shaped like a stylized face with blades radiating from it. It is a gift from the Lady of Pain, the enigmatic ruler of Sigil, who has taken an interest in you for some unknown reason.

Spells

This talisman has 2 charges and regains all expended charges daily at dawn. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it: Banishment (abjuration)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).

View on dndbeyond.com
(1 charge) or Maze (conjuration)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Banish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell.

View on dndbeyond.com
(2 charges). The save DC for these spells is 16.

Maze Master

You can’t become lost except by magical means.

Blade Aura

You can use a bonus action to cause the blades on the talisman to vibrate and emit a low hum. While the blades are vibrating, you have a +1 bonus to your AC and any hostile creature that starts its turn within 10 feet of you takes psychic damage. This effect lasts for 1 minute, or until you end it as a bonus action. You can’t use this feature again until the next dawn.

The Lady's Protection

While you wear this talisman, you are under the protection of the Lady of Pain. No deity or other powerful being can scry on you, teleport to your location, or otherwise interfere with you without risking her wrath. However, this also means that you can’t receive any aid or guidance from such beings, and you might attract unwanted attention from those who oppose or fear the Lady of Pain.
background image

Talisman of the Lady of Pain

wondrous item (amulet), very rare

This amulet is made of silver and shaped like a stylized face with blades radiating from it. It is a gift from the Lady of Pain, the enigmatic ruler of Sigil, who has taken an interest in you for some unknown reason.

Spells

This talisman has 6 charges and regains expended charges daily at dawn. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it: Banishment (abjuration)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).

View on dndbeyond.com
(3 charges), Blade Barrier (evocation)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a 100 x 20 x 5 ft wall that provides three-quarters cover and can inflict 6d10 slashing damage if passed through.

View on dndbeyond.com
(5 charges), or Maze (conjuration)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Banish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell.

View on dndbeyond.com
(6 charges). The save DC for these spells is 18.

Maze Master

You can’t become lost except by magical means.

Blade Aura

You can use a bonus action to cause the blades on the talisman to vibrate and emit a low hum. While the blades are vibrating, you have a +1 bonus to your AC and any hostile creature that starts its turn within 15 feet of you takes psychic damage. This effect lasts for 1 minute, or until you end it as a bonus action. You can’t use this feature again until the next dawn.

Painful Magic

You have a +1 bonus to your spell attack rolls and spell save DC (if you can cast spells).

The Lady's Protection

While you wear this talisman, you are under the protection of the Lady of Pain. No deity or other powerful being can scry on you, teleport to your location, or otherwise interfere with you without risking her wrath. However, this also means that you can’t receive any aid or guidance from such beings, and you might attract unwanted attention from those who oppose or fear the Lady of Pain.
background image

Talisman of the Lady of Pain

wondrous item (amulet), legendary

This amulet is made of silver and shaped like a stylized face with blades radiating from it. It is a gift from the Lady of Pain, the enigmatic ruler of Sigil, who has taken an interest in you for some unknown reason.

Spells

This talisman has 9 charges and regains expended charges daily at dawn. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it: Banishment (abjuration)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).

View on dndbeyond.com
(4 charges), Blade Barrier (evocation)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a 100 x 20 x 5 ft wall that provides three-quarters cover and can inflict 6d10 slashing damage if passed through.

View on dndbeyond.com
(6 charges), Maze (conjuration)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Banish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell.

View on dndbeyond.com
(8 charges), Demiplane (conjuration)
Level: 8
Casting Time: 1 action
Concentration: No
Ritual: No

Create a door that leads to a demiplane (30-ft cube). Creatures still in the demiplane at the end of the spell are trapped.

View on dndbeyond.com
(8 charges), or Gate (conjuration)
Level: 9
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a portal to another plan. Also allows to summon a creature from another plane.

View on dndbeyond.com
(9 charges). The save DC for these spells is 20.

Maze Master

You can’t become lost except by magical means.

Blade Aura

You can use a bonus action to cause the blades on the talisman to vibrate and emit a low hum. While the blades are vibrating, you have a +2 bonus to your AC and any hostile creature that starts its turn within 15 feet of you takes psychic damage. This effect lasts for 1 minute, or until you end it as a bonus action. You can’t use this feature again until the next dawn.

Painful Magic

You have a +2 bonus to your spell attack rolls and spell save DC

Lady's Judgement

You can use an action to invoke the Lady of Pain’s wrath on one creature that you can see within 60 feet of you. The target must make a Wisdom saving throw (DC 20) or be banished to a demiplane created by the Lady of Pain. The demiplane is filled with razor-sharp blades that deal slashing damage per round to any creature inside it. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, the target has disadvantage on the saving throw while it is in the demiplane. If the target succeeds on its initial saving throw, you can use this feature again after the next dawn. If the target fails its initial saving throw, you can’t use this feature again until 7 days have passed.

The Lady's Protection

While you wear this talisman, you are under the protection of the Lady of Pain. No deity or other powerful being can scry on you, teleport to your location, or otherwise interfere with you without risking her wrath. However, this also means that you can’t receive any aid or guidance from such beings, and you might attract unwanted attention from those who oppose or fear the Lady of Pain.

AI Images

You came from a site that bans AI generated images so we have disabled AI images for you.
or


If you want to change these settings later, you can do so in the generative ai section on the about page.