Print

Choose your preferred print settings and click the "Save as Image" button to save the content as an image. Alternatively you can use the browser's print functionality to print the content as a PDF.

You can use the global controls, or the controls for each item.

NB! This works best in Chrome.

Global controls

background image

Tempest

gargantuan elemental, chaotic neutral


Armor Class: 22 (Natural Armor)
Hit Points: 600 ()
Speed: 60 ft, fly 120 ft.

STR28(+9)DEX24(+7)CON28(+9)INT12(+1)WIS18(+4)CHA16(+3)
Saving Throws: Dex +15, Con +17, Wis +12
Skills: Perception +12, Arcana +8
Damage Immunities: Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses: Darkvision 120 ft., passive Perception 22
Languages: Auran, Primordial
Challenge: 28 (120,000 XP)

Storm Arura: The Tempest Elemental generates an electrified storm aura within a 60-foot radius. Creatures that start their turn in this area take 20 () lightning damage and must succeed on a DC 20 Constitution saving throw or be stunned until the end of their next turn.
Legendary Resistance (3/day): If the elemental fails a saving throw, it can choose to succeed instead.
Elemental Form: The Tempest Elemental is immune to nonmagical weapons, can't be grappled or restrained, and can move through other creatures and objects as if they were difficult terrain.

Actions

Multiattack: The elemental makes three attacks: two with its Slam and one with its Lightning Strike.
Slam: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 () bludgeoning damage.
Lightning Strike: Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 60 () lightning damage.
Gale Burst (Recharge 5-6): The elemental releases a powerful burst of wind in a 60-foot cone. Creatures in the area must make a DC 20 Strength saving throw or be pushed back 30 feet and knocked prone, taking 40 () bludgeoning damage or half as much on a success.
Illustration: Midjourney
background image

Tempest

gargantuan elemental, chaotic neutral


Armor Class: 22 (Natural Armor)
Hit Points: 600 ()
Speed: 60 ft, fly 120 ft.

STR28(+9)DEX24(+7)CON28(+9)INT12(+1)WIS18(+4)CHA16(+3)
Saving Throws: Dex +15, Con +17, Wis +12
Skills: Perception +12, Arcana +8
Damage Immunities: Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses: Darkvision 120 ft., passive Perception 22
Languages: Auran, Primordial
Challenge: 28 (120,000 XP)

Storm Arura: The Tempest Elemental generates an electrified storm aura within a 60-foot radius. Creatures that start their turn in this area take 20 () lightning damage and must succeed on a DC 20 Constitution saving throw or be stunned until the end of their next turn.
Legendary Resistance (3/day): If the elemental fails a saving throw, it can choose to succeed instead.
Elemental Form: The Tempest Elemental is immune to nonmagical weapons, can't be grappled or restrained, and can move through other creatures and objects as if they were difficult terrain.

Actions

Multiattack: The elemental makes three attacks: two with its Slam and one with its Lightning Strike.
Slam: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 () bludgeoning damage.
Lightning Strike: Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 60 () lightning damage.
Gale Burst (Recharge 5-6): The elemental releases a powerful burst of wind in a 60-foot cone. Creatures in the area must make a DC 20 Strength saving throw or be pushed back 30 feet and knocked prone, taking 40 () bludgeoning damage or half as much on a success.
background image

Tempest

gargantuan elemental, chaotic neutral


Legendary Actions

The elemental can take 3 legendary actions, choosing from the options below. It can use only one legendary action at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.
Wind Gust: The elemental moves up to half its speed without provoking opportunity attacks.
Thunderclap: The elemental creates a shockwave of thunder in a 20-foot radius centered on itself. Creatures in the area must make a DC 20 Constitution saving throw or take 20 () thunder damage.
Storm Surge (Costs 2 actions): The elemental releases a surge of lightning energy. All creatures within 30 feet must make a DC 20 Dexterity saving throw or take 60 () lightning damage and be stunned until the end of their next turn.
background image

Tempest

AI Images

You came from a site that bans AI generated images so we have disabled AI images for you.
or


If you want to change these settings later, you can do so in the generative ai section on the about page.