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The Arcanist’s Codex

wondrous item (book), rare (requires attunement by a spellcaster)

This ancient leather-bound book contains secrets of arcane magic and lore. It has a large eye embossed on the cover that seems to follow the reader’s movements.

Arcanist's Knowledge

The tome grants a +1 bonus to Intelligence checks and saving throws while you are holding it.

Compartment

The tome has a hidden compartment that can hold a small object, such as a key, a coin, or a ring. You can use an action to open or close the compartment by speaking a command word that is written on the first page of the tome.

Spells

The tome has 3 charges and regains all expended charges daily at dawn. You can use an action to expend 1 charge and cast the Detect Magic (divination)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

The caster senses the presence of magic in a 30-ft radius and learns its school of magic.

View on dndbeyond.com
spell from the tome without using a spell slot or material components.

Sentience

The tome is sentient and has an Intelligence of 16, a Wisdom of 14, and a Charisma of 12. It can see and hear out to 30 feet and can communicate telepathically with its attuned user. The tome is neutral in alignment and has a personality that is curious, scholarly, and sometimes sarcastic. It seeks to learn more about the world and magic, and may offer advice or commentary on the user’s actions.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

The Arcanist’s Codex

wondrous item (book), rare (requires attunement by a spellcaster)

This ancient leather-bound book contains secrets of arcane magic and lore. It has a large eye embossed on the cover that seems to follow the reader’s movements.

Arcanist's Knowledge

The tome grants a +1 bonus to Intelligence checks and saving throws while you are holding it.

Compartment

The tome has a hidden compartment that can hold a small object, such as a key, a coin, or a ring. You can use an action to open or close the compartment by speaking a command word that is written on the first page of the tome.

Spells

The tome has 3 charges and regains all expended charges daily at dawn. You can use an action to expend 1 charge and cast the Detect Magic (divination)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

The caster senses the presence of magic in a 30-ft radius and learns its school of magic.

View on dndbeyond.com
spell from the tome without using a spell slot or material components.

Sentience

The tome is sentient and has an Intelligence of 16, a Wisdom of 14, and a Charisma of 12. It can see and hear out to 30 feet and can communicate telepathically with its attuned user. The tome is neutral in alignment and has a personality that is curious, scholarly, and sometimes sarcastic. It seeks to learn more about the world and magic, and may offer advice or commentary on the user’s actions.
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The Arcanist’s Codex

wondrous item (book), very rare (requires attunement by a spellcaster)

This ancient leather-bound book contains secrets of arcane magic and lore. It has a large eye embossed on the cover that seems to follow the reader’s movements.

Arcanist's Knowledge

The tome grants a +1 bonus to Intelligence checks and saving throws while you are holding it. Additionally you gain a +1 bonus to spell attack rolls and spell save DCs.

Compartment

The tome has a hidden compartment that can hold a small object, such as a key, a coin, or a ring. You can use an action to open or close the compartment by speaking a command word that is written on the first page of the tome.

Spells

The tome has 5 charges and regains expended charges daily at dawn. You can use an action to expend 1 charge and cast the Detect Magic (divination)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

The caster senses the presence of magic in a 30-ft radius and learns its school of magic.

View on dndbeyond.com
spell, or 2 charges and cast the Arcane Eye (divination)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create an invisible eye with darkvision that sends the caster the mental image of what it sees.

View on dndbeyond.com
spell, from the tome without using a spell slot or material components.

Sentience

The tome is sentient and has an Intelligence of 18, a Wisdom of 14, and a Charisma of 12. It can see and hear out to 30 feet and can communicate telepathically with its attuned user. The tome is neutral in alignment and has a personality that is curious, scholarly, and sometimes sarcastic. It seeks to learn more about the world and magic, and may offer advice or commentary on the user’s actions.
background image

The Arcanist’s Codex

wondrous item (book), legendary (requires attunement by a spellcaster)

This ancient leather-bound book contains secrets of arcane magic and lore. It has a large eye embossed on the cover that seems to follow the reader’s movements.

Arcanist's Knowledge

The tome grants a +2 bonus to Intelligence checks and saving throws while you are holding it. Additionally you gain a +2 bonus to spell attack rolls and spell save DCs.

Compartment

The tome has a hidden compartment that can hold a small object, such as a key, a coin, or a ring. You can use an action to open or close the compartment by speaking a command word that is written on the first page of the tome.

Spells

The tome has 7 charges and regains expended charges daily at dawn. You can use an action to expend 1 charge and cast the Detect Magic (divination)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: Yes

The caster senses the presence of magic in a 30-ft radius and learns its school of magic.

View on dndbeyond.com
spell, 2 charges and cast the Arcane Eye (divination)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create an invisible eye with darkvision that sends the caster the mental image of what it sees.

View on dndbeyond.com
spell, or 3 charges and cast the True Seeing (divination)
Level: 6
Casting Time: 1 action
Concentration: No
Ritual: No

The target gets truesight, sees magic secret doors and in the Ethereal Plane.

View on dndbeyond.com
spell, from the tome without using a spell slot or material components.

Sentience

The tome is sentient and has an Intelligence of 20, a Wisdom of 16, and a Charisma of 14. It can see and hear out to 30 feet and can communicate telepathically with its attuned user. The tome is neutral in alignment and has a personality that is curious, scholarly, and sometimes sarcastic. It seeks to learn more about the world and magic, and may offer advice or commentary on the user’s actions.

Wish

The tome can cast Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

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once, and only once. To do so, you must read aloud the last page of the tome, which contains a cryptic and ancient prophecy. Once you cast wish the tome changes permanently, losing some of it's powers and sentience, and becomes cursed. The DM decides what happens as a result of your wish and how it relates to the prophecy.
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The Arcanist’s Codex

wondrous item (book), legendary (requires attunement by a spellcaster)

This leather-bound book was once a powerful and sentient magic item, but it lost most of its properties and its personality after casting wish. It still has a large eye embossed on the cover, but it's slightly opaque and no longer moves.

Arcanist's Knowledge

The tome grants a +2 bonus to Intelligence checks and saving throws while you are holding it.

Compartment

The tome has a hidden compartment that can hold a small object, such as a key, a coin, or a ring. You can use an action to open or close the compartment by speaking a command word that is written on the first page of the tome.

Curse

The tome is cursed and binds itself to you. You can’t break your attunement to it unless a remove curse spell or similar magic is cast on you. While you are attuned to the tome, you are afflicted by a drawback and a flaw. Roll on the drawback and flaw tables below to determine the effects.
d10Drawback
1You have disadvantage on Intelligence checks and saving throws.
2You have disadvantage on Wisdom checks and saving throws.
3You have disadvantage on Charisma checks and saving throws.
4You have disadvantage on initiative rolls and perception checks.
5You have disadvantage on stealth checks and saving throws against divination magic.
6You age faster and become weaker. At the end of every long rest, roll a d20. On a 1 you reduce your constitution score by 1.
7You suffer from chronic pain and fatigue. Reduce your hit point maximum by 1 every day.
8You are plagued by nightmares and visions. You can't benefit from a long rest unless you succeed on a DC 15 Wisdom saving throw.
9You are harassed and attacked by otherworldly entities. You are vulnerable to damage from fiends, aberrations, celestials, or other creatures chosen by the DM.
10You are bound to a pact with an unknown entity whose power was used to cast the Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

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spell. You can't unattune from the tome unless you fulfill the entity's demand.
d6Flaw
1I am addicted to knowledge and magic, and I regret using the tome's power for something else.
2I am haunted by the prophecy and the wish, and I have frequent nightmares and visions.
3I am secretive and paranoid, and I hide the tome and its curse from everyone.
4I am arrogant and proud, and I think I made the best use of the tome's power.
5I am depressed and hopeless, and I think I wasted the tome’s power on something meaningless.
6I am cynical and bitter, and I think the tome’s power was a curse in disguise.

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