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The Crystaline Blade

weapon (any sword), common (requires attunement)

The Crystaline Blade appears unremarkable at first, a short sword of flawless crystal. Yet, as you conquer foes and unlock its hidden power, the blade transforms, shimmering with new colors and morphing in size and shape to reflect your growing martial prowess.

Spellcasting

Spells unlocked through challenges uses your spellcasting ability, or Constitution if you don't have the ability to cast spells.

Common Challenges

The following challenges can be unlocked using this weapon. When you have completed both challenges the weapon evolves to it's uncommon state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 30+1 bonus to attack rolls
Roll max damage on an attack[   ] / 5+1 bonus to damage rolls
Illustration: Midjourney
background image

The Crystaline Blade

weapon (any sword), common (requires attunement)

The Crystaline Blade appears unremarkable at first, a short sword of flawless crystal. Yet, as you conquer foes and unlock its hidden power, the blade transforms, shimmering with new colors and morphing in size and shape to reflect your growing martial prowess.

Spellcasting

Spells unlocked through challenges uses your spellcasting ability, or Constitution if you don't have the ability to cast spells.

Common Challenges

The following challenges can be unlocked using this weapon. When you have completed both challenges the weapon evolves to it's uncommon state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 30+1 bonus to attack rolls
Roll max damage on an attack[   ] / 5+1 bonus to damage rolls
background image

The Crystaline Blade

weapon (any sword), uncommon (requires attunement)

The Crystaline Blade appears unremarkable at first, a short sword of flawless crystal. Yet, as you conquer foes and unlock its hidden power, the blade transforms, shimmering with new colors and morphing in size and shape to reflect your growing martial prowess.

Spellcasting

Spells unlocked through challenges uses your spellcasting ability, or Constitution if you don't have the ability to cast spells.

Common Challenges

The following challenges can be unlocked using this weapon. When you have completed both challenges the weapon evolves to it's uncommon state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 30+1 bonus to attack rolls
Roll max damage on an attack[   ] / 5+1 bonus to damage rolls

Uncommon Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 uncommon challenges the weapon evolves to it's rare state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 100+2 bonus to attack rolls*
Roll max damage on an attack[   ] / 25+2 bonus to damage rolls*
Hit a creature after moving more than your base speed on that turn[   ] / 10Your walking speed increases by 10 feet
Successfully make a melee attack against a flying creature[   ] / 5Gain a flying speed equal to your walking speed for 1 minute, usable once per long rest
Slay a hostile elemental[   ] / 1+ of the elementals damage type on a hit
Slay a creature while you are below one third of your maximum hit points[   ] / 10Gain temporary hit points equal to your level when you complete a short or long rest
Roll death saving throws[   ] / 5Reroll one death saving throw per long rest
Land a successful attack on an invisible creature[   ] / 10Gain Blindsight to a range of 10 feet
* Replaces previous bonus
background image

The Crystaline Blade

weapon (any sword), rare (requires attunement)

The Crystaline Blade appears unremarkable at first, a short sword of flawless crystal. Yet, as you conquer foes and unlock its hidden power, the blade transforms, shimmering with new colors and morphing in size and shape to reflect your growing martial prowess.

Spellcasting

Spells unlocked through challenges uses your spellcasting ability, or Constitution if you don't have the ability to cast spells.

Common Challenges

The following challenges can be unlocked using this weapon. When you have completed both challenges the weapon evolves to it's uncommon state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 30+1 bonus to attack rolls
Roll max damage on an attack[   ] / 5+1 bonus to damage rolls

Uncommon Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 uncommon challenges the weapon evolves to it's rare state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 100+2 bonus to attack rolls*
Roll max damage on an attack[   ] / 25+2 bonus to damage rolls*
Hit a creature after moving more than your base speed on that turn[   ] / 10Your walking speed increases by 10 feet
Successfully make a melee attack against a flying creature[   ] / 5Gain a flying speed equal to your walking speed for 1 minute, usable once per long rest
Slay a hostile elemental[   ] / 1+ of the elementals damage type on a hit
Slay a creature while you are below one third of your maximum hit points[   ] / 10Gain temporary hit points equal to your level when you complete a short or long rest
Roll death saving throws[   ] / 5Reroll one death saving throw per long rest
Land a successful attack on an invisible creature[   ] / 10Gain Blindsight to a range of 10 feet
* Replaces previous bonus

Rare Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 rare challenges the weapon evolves to it's very rare state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 250+3 bonus to attack rolls*
Roll max damage on an attack[   ] / 50+3 bonus to damage rolls*
Roll a natural 19 on an attack roll[   ] / 10Crits on a roll of 19 or 20
Roll a natural 1 on an attack roll with advantage[   ] / 1Reroll natural 1 attack rolls once per turn
Roll a natural 20 on an attack with disadvantage[   ] / 1Deal an additional weapon damage die on a crit
Break an enemy's concentration on a spell[   ] / 5Cast Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
or Dispel Magic (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).

View on dndbeyond.com
once per long rest
Travel to the Feywild[   ] / 1Cast Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

View on dndbeyond.com
once per long rest
Travel to the Shadowfell[   ] / 1Cast Invisibility (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible during 1 hour or until she attacks or casts a spell (+1 creature/lvl).

View on dndbeyond.com
once per long rest
Slay a golem[   ] / 1+1 AC
Slay undead creatures[   ] / 50Once per long rest, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
* Replaces previous bonus
background image

The Crystaline Blade

weapon (any sword), very rare (requires attunement)

The Crystaline Blade appears unremarkable at first, a short sword of flawless crystal. Yet, as you conquer foes and unlock its hidden power, the blade transforms, shimmering with new colors and morphing in size and shape to reflect your growing martial prowess.

Spellcasting

Spells unlocked through challenges uses your spellcasting ability, or Constitution if you don't have the ability to cast spells.

Common Challenges

The following challenges can be unlocked using this weapon. When you have completed both challenges the weapon evolves to it's uncommon state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 30+1 bonus to attack rolls
Roll max damage on an attack[   ] / 5+1 bonus to damage rolls

Uncommon Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 uncommon challenges the weapon evolves to it's rare state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 100+2 bonus to attack rolls*
Roll max damage on an attack[   ] / 25+2 bonus to damage rolls*
Hit a creature after moving more than your base speed on that turn[   ] / 10Your walking speed increases by 10 feet
Successfully make a melee attack against a flying creature[   ] / 5Gain a flying speed equal to your walking speed for 1 minute, usable once per long rest
Slay a hostile elemental[   ] / 1+ of the elementals damage type on a hit
Slay a creature while you are below one third of your maximum hit points[   ] / 10Gain temporary hit points equal to your level when you complete a short or long rest
Roll death saving throws[   ] / 5Reroll one death saving throw per long rest
Land a successful attack on an invisible creature[   ] / 10Gain Blindsight to a range of 10 feet
* Replaces previous bonus

Rare Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 rare challenges the weapon evolves to it's very rare state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 250+3 bonus to attack rolls*
Roll max damage on an attack[   ] / 50+3 bonus to damage rolls*
Roll a natural 19 on an attack roll[   ] / 10Crits on a roll of 19 or 20
Roll a natural 1 on an attack roll with advantage[   ] / 1Reroll natural 1 attack rolls once per turn
Roll a natural 20 on an attack with disadvantage[   ] / 1Deal an additional weapon damage die on a crit
Break an enemy's concentration on a spell[   ] / 5Cast Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
or Dispel Magic (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).

View on dndbeyond.com
once per long rest
Travel to the Feywild[   ] / 1Cast Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

View on dndbeyond.com
once per long rest
Travel to the Shadowfell[   ] / 1Cast Invisibility (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible during 1 hour or until she attacks or casts a spell (+1 creature/lvl).

View on dndbeyond.com
once per long rest
Slay a golem[   ] / 1+1 AC
Slay undead creatures[   ] / 50Once per long rest, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
* Replaces previous bonus

Very Rare Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 very rare challenges the weapon evolves to it's legendary state, unlocking new challenges.
ChallengeProgressReward
Slay a creature that reduced you to 0 hit points or killed you[   ] / 3+1 bonus to death saving throws
Successfully make a melee attack against a creature while under the effects of four different spells.[   ] / 5Advantage on saving throws against spells
Slay a hostile adult dragon[   ] / 1+ of the dragons damage type on a hit
Travel to different planes[   ] / 5Cast Plane Shift (conjuration)
Level: 7
Casting Time: 1 action
Concentration: No
Ritual: No

The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save).

View on dndbeyond.com
once per long rest
Fall 200 feet or more and survive*[   ] / 1Cast Feather Fall (transmutation)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

Up to 5 creatures fall at 60 feet per round and take no falling damage before the spell ends.

View on dndbeyond.com
at will
Slay a Kraken[   ] / 1You can breathe under water and have a swimming speed of 60 feet
Slay a creature with the ability to teleport or plane shift[   ] / 1As an action you can dismiss the weapon to a pocket dimension, or summon it back to your hand
* Without the aid of Feather Fall (transmutation)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

Up to 5 creatures fall at 60 feet per round and take no falling damage before the spell ends.

View on dndbeyond.com

background image

The Crystaline Blade

weapon (any sword), legendary (requires attunement)

The Crystaline Blade appears unremarkable at first, a short sword of flawless crystal. Yet, as you conquer foes and unlock its hidden power, the blade transforms, shimmering with new colors and morphing in size and shape to reflect your growing martial prowess.

Spellcasting

Spells unlocked through challenges uses your spellcasting ability, or Constitution if you don't have the ability to cast spells.

Common Challenges

The following challenges can be unlocked using this weapon. When you have completed both challenges the weapon evolves to it's uncommon state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 30+1 bonus to attack rolls
Roll max damage on an attack[   ] / 5+1 bonus to damage rolls

Uncommon Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 uncommon challenges the weapon evolves to it's rare state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 100+2 bonus to attack rolls*
Roll max damage on an attack[   ] / 25+2 bonus to damage rolls*
Hit a creature after moving more than your base speed on that turn[   ] / 10Your walking speed increases by 10 feet
Successfully make a melee attack against a flying creature[   ] / 5Gain a flying speed equal to your walking speed for 1 minute, usable once per long rest
Slay a hostile elemental[   ] / 1+ of the elementals damage type on a hit
Slay a creature while you are below one third of your maximum hit points[   ] / 10Gain temporary hit points equal to your level when you complete a short or long rest
Roll death saving throws[   ] / 5Reroll one death saving throw per long rest
Land a successful attack on an invisible creature[   ] / 10Gain Blindsight to a range of 10 feet
* Replaces previous bonus

Rare Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 rare challenges the weapon evolves to it's very rare state, unlocking new challenges.
ChallengeProgressReward
Hit a creature with an attack[   ] / 250+3 bonus to attack rolls*
Roll max damage on an attack[   ] / 50+3 bonus to damage rolls*
Roll a natural 19 on an attack roll[   ] / 10Crits on a roll of 19 or 20
Roll a natural 1 on an attack roll with advantage[   ] / 1Reroll natural 1 attack rolls once per turn
Roll a natural 20 on an attack with disadvantage[   ] / 1Deal an additional weapon damage die on a crit
Break an enemy's concentration on a spell[   ] / 5Cast Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
or Dispel Magic (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).

View on dndbeyond.com
once per long rest
Travel to the Feywild[   ] / 1Cast Misty Step (conjuration)
Level: 2
Casting Time: 1 bonus action
Concentration: No
Ritual: No

The caster is teleported up to 30 feet.

View on dndbeyond.com
once per long rest
Travel to the Shadowfell[   ] / 1Cast Invisibility (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target becomes invisible during 1 hour or until she attacks or casts a spell (+1 creature/lvl).

View on dndbeyond.com
once per long rest
Slay a golem[   ] / 1+1 AC
Slay undead creatures[   ] / 50Once per long rest, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
* Replaces previous bonus

Very Rare Challenges

The following challenges can be unlocked using this weapon. When you have completed 4 very rare challenges the weapon evolves to it's legendary state, unlocking new challenges.
ChallengeProgressReward
Slay a creature that reduced you to 0 hit points or killed you[   ] / 3+1 bonus to death saving throws
Successfully make a melee attack against a creature while under the effects of four different spells.[   ] / 5Advantage on saving throws against spells
Slay a hostile adult dragon[   ] / 1+ of the dragons damage type on a hit
Travel to different planes[   ] / 5Cast Plane Shift (conjuration)
Level: 7
Casting Time: 1 action
Concentration: No
Ritual: No

The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save).

View on dndbeyond.com
once per long rest
Fall 200 feet or more and survive*[   ] / 1Cast Feather Fall (transmutation)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

Up to 5 creatures fall at 60 feet per round and take no falling damage before the spell ends.

View on dndbeyond.com
at will
Slay a Kraken[   ] / 1You can breathe under water and have a swimming speed of 60 feet
Slay a creature with the ability to teleport or plane shift[   ] / 1As an action you can dismiss the weapon to a pocket dimension, or summon it back to your hand
* Without the aid of Feather Fall (transmutation)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

Up to 5 creatures fall at 60 feet per round and take no falling damage before the spell ends.

View on dndbeyond.com

Legendary Challenges

The following challenges can be unlocked using this weapon.
ChallengeProgressReward
Slay creatures with legendary resistance[   ] / 5Once per long rest when you fail a saving throw, you can choose to succeed instead
Survive the breath attack from an ancient dragon, without resistance to the damage and while failing the saving throw[   ] / 1Immunity to the dragon's damage type
Deal 150 damage or more on a single turn[   ] / 1When you take the Attack action on your turn you can make one additional attack
Be polymorphed into different beasts[   ] / 10You can cast Polymorph (transmutation)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level.

View on dndbeyond.com
once per long rest
Successfully Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

View on dndbeyond.com
a 9th level spell
[   ] / 1Cast the Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell once
Make a creature to use a legendary resistance[   ] / 5You can force a creature to reroll a successful saving throw once per long rest
Slay creatures with a challenge rating of 20 or higher[   ] / 5Increase on stat of your choice by 2, to a maximum of 24

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