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The Devourer

weapon (firearm), very rare (requires attunement)

This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.

Firearm

You can use this firearm as a ranged weapon with the following properties: range 30/60, two-handed. It deals force damage on a hit.

Multiattack restriction

You can only attack with this weapon once per turn, regardless of any extra attack features you have.

Devour

The firearm has 10 charges and gains 1 charge when it consumes a nonmagical object or 5 charges when it consumes a magical object. As an action, you can pull the trigger and aim the nozzle at a Small or smaller object that is not being worn or carried by another creature within 30 feet of you. The object is sucked into the tube and destroyed permanently.

Annihilate

Once per day, as an action, you can unleash a blast of energy from the nozzle. Make a ranged attack roll against a target within 60 feet of you. If the attack hits, the target takes force damage per charge and you expend all your remaining charges. If the attack misses, you do not expend any charges. If you expend all your charges with this feature, the weapon becomes inert and cannot be used to attack, devour or annihilate until the next dawn.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

The Devourer

weapon (firearm), rare (requires attunement)

This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.

Firearm

You can use this firearm as a ranged weapon with the following properties: range 30/60, two-handed. It deals force damage on a hit.

Multiattack restriction

You can only attack with this weapon once per turn, regardless of any extra attack features you have.

Devour

The firearm has 5 charges and gains 1 charge when it consumes a nonmagical object or 5 charges when it consumes a magical object. As an action, you can pull the trigger and aim the nozzle at a Small or smaller object that is not being worn or carried by another creature within 30 feet of you. The object is sucked into the tube and destroyed permanently.

Annihilate

Once per day, as an action, you can unleash a blast of energy from the nozzle. Make a ranged attack roll against a target within 60 feet of you. If the attack hits, the target takes force damage per charge and you expend all your remaining charges. If the attack misses, you do not expend any charges. If you expend all your charges with this feature, the weapon becomes inert and cannot be used to attack, devour or annihilate until the next dawn.
background image

The Devourer

weapon (firearm), very rare (requires attunement)

This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.

Firearm

You can use this firearm as a ranged weapon with the following properties: range 30/60, two-handed. It deals force damage on a hit.

Multiattack restriction

You can only attack with this weapon once per turn, regardless of any extra attack features you have.

Devour

The firearm has 10 charges and gains 1 charge when it consumes a nonmagical object or 5 charges when it consumes a magical object. As an action, you can pull the trigger and aim the nozzle at a Small or smaller object that is not being worn or carried by another creature within 30 feet of you. The object is sucked into the tube and destroyed permanently.

Annihilate

Once per day, as an action, you can unleash a blast of energy from the nozzle. Make a ranged attack roll against a target within 60 feet of you. If the attack hits, the target takes force damage per charge and you expend all your remaining charges. If the attack misses, you do not expend any charges. If you expend all your charges with this feature, the weapon becomes inert and cannot be used to attack, devour or annihilate until the next dawn.
background image

The Devourer

weapon (firearm), legendary (requires attunement)

This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.

Firearm

You can use this firearm as a ranged weapon with the following properties: range 30/60, two-handed. It deals force damage on a hit.

Multiattack restriction

You can only attack with this weapon once per turn, regardless of any extra attack features you have.

Repel

When you hit a creature with this weapon, you can choose to push it away from you. The creature must make a DC 18 Strength saving throw. On a failed save, the creature is pushed 15 feet away from you and knocked prone. On a successful save, the creature is pushed 5 feet away from you and remains standing.

Devour

The firearm has 15 charges and gains 1 charge when it consumes a nonmagical object or 5 charges when it consumes a magical object. As an action, you can pull the trigger and aim the nozzle at a Small or smaller object that is not being worn or carried by another creature within 30 feet of you. The object is sucked into the tube and destroyed permanently.

Annihilate

Once per day, as an action, you can unleash a blast of energy from the nozzle. Make a ranged attack roll against a target within 60 feet of you. If the attack hits, the target takes force damage per charge and you expend all your remaining charges. If the attack misses, you do not expend any charges. If you expend all your charges with this feature, the weapon becomes inert and cannot be used to attack, devour or annihilate until the next dawn.

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