Global controls
The Devourer
weapon (firearm), very rare (requires attunement)
This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.
Firearm
You can use this firearm as a ranged weapon with the following properties: range 30/60, two-handed. It deals force damage on a hit.Multiattack restriction
You can only attack with this weapon once per turn, regardless of any extra attack features you have.Devour
The firearm has 10 charges and gains 1 charge when it consumes a nonmagical object or 5 charges when it consumes a magical object. As an action, you can pull the trigger and aim the nozzle at a Small or smaller object that is not being worn or carried by another creature within 30 feet of you. The object is sucked into the tube and destroyed permanently.Annihilate
Once per day, as an action, you can unleash a blast of energy from the nozzle. Make a ranged attack roll against a target within 60 feet of you. If the attack hits, the target takes force damage per charge and you expend all your remaining charges. If the attack misses, you do not expend any charges. If you expend all your charges with this feature, the weapon becomes inert and cannot be used to attack, devour or annihilate until the next dawn.The Devourer
weapon (firearm), rare (requires attunement)
This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.
Firearm
You can use this firearm as a ranged weapon with the following properties: range 30/60, two-handed. It deals force damage on a hit.Multiattack restriction
You can only attack with this weapon once per turn, regardless of any extra attack features you have.Devour
The firearm has 5 charges and gains 1 charge when it consumes a nonmagical object or 5 charges when it consumes a magical object. As an action, you can pull the trigger and aim the nozzle at a Small or smaller object that is not being worn or carried by another creature within 30 feet of you. The object is sucked into the tube and destroyed permanently.Annihilate
Once per day, as an action, you can unleash a blast of energy from the nozzle. Make a ranged attack roll against a target within 60 feet of you. If the attack hits, the target takes force damage per charge and you expend all your remaining charges. If the attack misses, you do not expend any charges. If you expend all your charges with this feature, the weapon becomes inert and cannot be used to attack, devour or annihilate until the next dawn.The Devourer
weapon (firearm), very rare (requires attunement)
This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.
Firearm
You can use this firearm as a ranged weapon with the following properties: range 30/60, two-handed. It deals force damage on a hit.Multiattack restriction
You can only attack with this weapon once per turn, regardless of any extra attack features you have.Devour
The firearm has 10 charges and gains 1 charge when it consumes a nonmagical object or 5 charges when it consumes a magical object. As an action, you can pull the trigger and aim the nozzle at a Small or smaller object that is not being worn or carried by another creature within 30 feet of you. The object is sucked into the tube and destroyed permanently.Annihilate
Once per day, as an action, you can unleash a blast of energy from the nozzle. Make a ranged attack roll against a target within 60 feet of you. If the attack hits, the target takes force damage per charge and you expend all your remaining charges. If the attack misses, you do not expend any charges. If you expend all your charges with this feature, the weapon becomes inert and cannot be used to attack, devour or annihilate until the next dawn.The Devourer
weapon (firearm), legendary (requires attunement)
This firearm consists of a metal sphere attached to a barrel-like tube. The sphere has a small crystal window that reveals the tiny sphere of annihilation inside, which consumes any object that enters it. The tube ends in a metal nozzle that can direct the sphere’s movement or fire a blast of energy. The firearm has a trigger with a large handguard below the tube. The firearm is made of shiny brass-like metal and dark steel, giving it a sleek and elegant appearance.