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The Earthshaker

weapon (maul), legendary (requires attunement)

An ancient magical blade was once set firmly in place in a large boulder, and legend said that one day a hero worthy of the power of the blade would arrive and that they would be able to pull the sword free from the stone. Eons have passed since then, and no hero has been deemed worthy by the blade yet.
In it's current state The Earthshaker can be wielded as a maul.

Magic Weapon

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Stone Smasher

The sword is unusually large, even for a greatsword and extremely heavy. You must have a strength score of 18 or higher to use it.
The weapon has the reach property.
Attacks made against creatures within 5 ft of you take slashing damage, and attacks made against creatures that are 10 ft away take bludgeoning damage.

Siege Weapon

This weapon deals double damage to objects and structures.

True Potential

In the event that a hero is deemed worthy by the blade, the remaining rock will easily fall off revealing the entire sword and it's true potential.
In this state The Earthshaker is a greatsword that deals slashing damage.
The weapon’s bonus to attack and damage rolls increases to +3.
Once per long rest you can use an action to insert the blade into the ground. The sword will pass easily through any material. When it's placed in the ground you can twist it to cast the Earthquake (evocation)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures.

View on dndbeyond.com
spell (save DC 20). Once the spell has been cast you can pull the sword free from the ground as a part of the same action.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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The Earthshaker

weapon (maul), legendary (requires attunement)

An ancient magical blade was once set firmly in place in a large boulder, and legend said that one day a hero worthy of the power of the blade would arrive and that they would be able to pull the sword free from the stone. Eons have passed since then, and no hero has been deemed worthy by the blade yet.
In it's current state The Earthshaker can be wielded as a maul.

Magic Weapon

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Stone Smasher

The sword is unusually large, even for a greatsword and extremely heavy. You must have a strength score of 18 or higher to use it.
The weapon has the reach property.
Attacks made against creatures within 5 ft of you take slashing damage, and attacks made against creatures that are 10 ft away take bludgeoning damage.

Siege Weapon

This weapon deals double damage to objects and structures.

True Potential

In the event that a hero is deemed worthy by the blade, the remaining rock will easily fall off revealing the entire sword and it's true potential.
In this state The Earthshaker is a greatsword that deals slashing damage.
The weapon’s bonus to attack and damage rolls increases to +3.
Once per long rest you can use an action to insert the blade into the ground. The sword will pass easily through any material. When it's placed in the ground you can twist it to cast the Earthquake (evocation)
Level: 8
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures.

View on dndbeyond.com
spell (save DC 20). Once the spell has been cast you can pull the sword free from the ground as a part of the same action.

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