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The Reedemer
weapon (longsword), rare (requires attunement)
The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.
Grace and Wrath
This is a +1 longsword that glows with a faint white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.
The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.
Grace and Wrath
This is a +1 longsword that glows with a faint white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount.
The Reedemer
weapon (longsword), rare (requires attunement)
The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.
Grace and Wrath
This is a +1 longsword that glows with a faint white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.
The Reedemer
weapon (longsword), very rare (requires attunement)
The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.
Grace and Wrath
This is a +2 longsword that glows with a bright white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.
The Eye of Truth
Once per day, you can use this sword to cast the spell (save DC 15) as an action.
The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.
Grace and Wrath
This is a +3 longsword that glows with a bright white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.
The Eye of Truth
Once per day, you can use this sword to cast the spell (save DC 15) as an action.
Second Chance
Once per day, when you are reduced to 0 hit points while holding this sword, you can choose to regain hit points equal to half your hit point maximum. This causes the sword to lose all its magical properties for days.