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The Reedemer

weapon (longsword), rare (requires attunement)

The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.

Grace and Wrath

This is a +1 longsword that glows with a faint white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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The Reedemer

weapon (longsword), uncommon (requires attunement)

The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.

Grace and Wrath

This is a +1 longsword that glows with a faint white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount.
background image

The Reedemer

weapon (longsword), rare (requires attunement)

The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.

Grace and Wrath

This is a +1 longsword that glows with a faint white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.
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The Reedemer

weapon (longsword), very rare (requires attunement)

The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.

Grace and Wrath

This is a +2 longsword that glows with a bright white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.

The Eye of Truth

Once per day, you can use this sword to cast the Zone of Truth (enchantment)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures within a 15-ft-radius sphere must succeed on a Cha. save or can not lie.

View on dndbeyond.com
spell (save DC 15) as an action.
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The Reedemer

weapon (longsword), legendary (requires attunement)

The Redeemer is a longsword with a straight, double-edged blade that tapers to a sharp point. The blade is made of polished steel that reflects light like a mirror. The crossguard has a round gem that changes color depending on the sword’s power level. The hilt is wrapped in red leather and a platinum thread. The sword emits a soft hum when held, and a louder one when activated.

Grace and Wrath

This is a +3 longsword that glows with a bright white light. Once per day, when you hit a creature with this weapon, you can choose to deal an extra radiant damage and heal yourself or an ally within 30 feet of you for the same amount. Alternatively, you can choose to deal no damage and heal yourself or an ally for hit points instead.

The Eye of Truth

Once per day, you can use this sword to cast the Zone of Truth (enchantment)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures within a 15-ft-radius sphere must succeed on a Cha. save or can not lie.

View on dndbeyond.com
spell (save DC 15) as an action.

Second Chance

Once per day, when you are reduced to 0 hit points while holding this sword, you can choose to regain hit points equal to half your hit point maximum. This causes the sword to lose all its magical properties for days.

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