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The Sands of Time

wondrous item, very rare (requires attunement)

This hourglass contains the sands of time, a gift from the god of time. You can use an action to turn the hourglass over and activate its magic. When you activate the hourglass, the sand flows from the lower bulb to the upper one, indicating that you are traveling back in time.

Time Travel

When you turn the hourglass over, you and up to six willing creatures within 10 feet of you are transported to a different point in the past. You can choose how far back you want to travel, within the limits of the version of the hourglass. With this Bronze Hourglass you can travel back in time 1 to 5 days.
You appear in the same location you left, or the nearest unoccupied space if that location is occupied. You can bring along objects as long as their weight doesn't exceed what you can carry.

Recharge

Once you use the hourglass, it can't be used again until twice the amount of time you traveled back has passed. For example, if you travel back 2 days, it can't be used for 4 days; if you travel back 75 years, it needs 150 years to recharge.

Mishap

Time travel is a delicate dance with the fabric of reality, and even the most skilled practitioners of time manipulation are susceptible to mishaps.
When using this hourglass, a d100 roll is conducted to assess the integrity of the temporal rift. On a roll of 1-20 a mishap has occurred and you and those traveling with you must roll on the mishap table below.
d6Mishap
1Your physical body rejects the temporal magic and your age is reduced by years. If this reduces you to 0 years you disappear and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
2You only travel back half the amount of time you had intended.
3You travel back twice the amount of time you had intended.
4You arrive at the correct time, but at a random location in your current plane of existence
5Your body suffers from severe temporal exhaustion, you gain levels of exhaustion.
6Your physical body rejects the temporal magic and you age years. Should this aging exceed the maximum life expectancy dictated by your race, you wither away and die and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

The Sands of Time

wondrous item, very rare (requires attunement)

This hourglass contains the sands of time, a gift from the god of time. You can use an action to turn the hourglass over and activate its magic. When you activate the hourglass, the sand flows from the lower bulb to the upper one, indicating that you are traveling back in time.

Time Travel

When you turn the hourglass over, you and up to six willing creatures within 10 feet of you are transported to a different point in the past. You can choose how far back you want to travel, within the limits of the version of the hourglass. With this Bronze Hourglass you can travel back in time 1 to 5 days.
You appear in the same location you left, or the nearest unoccupied space if that location is occupied. You can bring along objects as long as their weight doesn't exceed what you can carry.

Recharge

Once you use the hourglass, it can't be used again until twice the amount of time you traveled back has passed. For example, if you travel back 2 days, it can't be used for 4 days; if you travel back 75 years, it needs 150 years to recharge.

Mishap

Time travel is a delicate dance with the fabric of reality, and even the most skilled practitioners of time manipulation are susceptible to mishaps.
When using this hourglass, a d100 roll is conducted to assess the integrity of the temporal rift. On a roll of 1-20 a mishap has occurred and you and those traveling with you must roll on the mishap table below.
d6Mishap
1Your physical body rejects the temporal magic and your age is reduced by years. If this reduces you to 0 years you disappear and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
2You only travel back half the amount of time you had intended.
3You travel back twice the amount of time you had intended.
4You arrive at the correct time, but at a random location in your current plane of existence
5Your body suffers from severe temporal exhaustion, you gain levels of exhaustion.
6Your physical body rejects the temporal magic and you age years. Should this aging exceed the maximum life expectancy dictated by your race, you wither away and die and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
background image

The Sands of Time

wondrous item, very rare (requires attunement)

This hourglass contains the sands of time, a gift from the god of time. You can use an action to turn the hourglass over and activate its magic. When you activate the hourglass, the sand flows from the lower bulb to the upper one, indicating that you are traveling back in time.

Time Travel

When you turn the hourglass over, you and up to eight willing creatures within 10 feet of you are transported to a different point in the past. You can choose how far back you want to travel, within the limits of the version of the hourglass. With this Silver Hourglass you can travel back in time 1 to 10 months.
You appear in the same location you left, or the nearest unoccupied space if that location is occupied. You can bring along objects as long as their weight doesn't exceed what you can carry.

Recharge

Once you use the hourglass, it can't be used again until twice the amount of time you traveled back has passed. For example, if you travel back 2 days, it can't be used for 4 days; if you travel back 75 years, it needs 150 years to recharge.

Mishap

Time travel is a delicate dance with the fabric of reality, and even the most skilled practitioners of time manipulation are susceptible to mishaps.
When using this hourglass, a d100 roll is conducted to assess the integrity of the temporal rift. On a roll of 1-20 a mishap has occurred and you and those traveling with you must roll on the mishap table below.
d6Mishap
1Your physical body rejects the temporal magic and your age is reduced by years. If this reduces you to 0 years you disappear and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
2You only travel back half the amount of time you had intended.
3You travel back twice the amount of time you had intended.
4You arrive at the correct time, but at a random location in your current plane of existence
5Your body suffers from severe temporal exhaustion, you gain levels of exhaustion.
6Your physical body rejects the temporal magic and you age years. Should this aging exceed the maximum life expectancy dictated by your race, you wither away and die and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
background image

The Sands of Time

wondrous item, legendary (requires attunement)

This hourglass contains the sands of time, a gift from the god of time. You can use an action to turn the hourglass over and activate its magic. When you activate the hourglass, the sand flows from the lower bulb to the upper one, indicating that you are traveling back in time.

Time Travel

When you turn the hourglass over, you and up to twelve willing creatures within 30 feet of you are transported to a different point in the past. You can choose how far back you want to travel, within the limits of the version of the hourglass. With this Gold Hourglass you can travel back in time 1 to 10 years.
You appear in the same location you left, or the nearest unoccupied space if that location is occupied. You can bring along objects as long as their weight doesn't exceed what you can carry.

Recharge

Once you use the hourglass, it can't be used again until twice the amount of time you traveled back has passed. For example, if you travel back 2 days, it can't be used for 4 days; if you travel back 75 years, it needs 150 years to recharge.

Mishap

Time travel is a delicate dance with the fabric of reality, and even the most skilled practitioners of time manipulation are susceptible to mishaps.
When using this hourglass, a d100 roll is conducted to assess the integrity of the temporal rift. On a roll of 1-20 a mishap has occurred and you and those traveling with you must roll on the mishap table below.
d6Mishap
1Your physical body rejects the temporal magic and your age is reduced by an amount equal to the amount of time you traveled backwards in time. If this reduces you to 0 years you disappear and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
2You only travel back half the amount of time you had intended.
3You travel back twice the amount of time you had intended.
4You arrive at the correct time, but at a random location in your current plane of existence
5Your body suffers from severe temporal exhaustion, you gain levels of exhaustion.
6Your physical body rejects the temporal magic and you age by an amount equal to the amount of time you traveled backwards in time. Should this aging exceed the maximum life expectancy dictated by your race, you wither away and die and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
background image

The Sands of Time

wondrous item, legendary (requires attunement)

This hourglass contains the sands of time, a gift from the god of time. You can use an action to turn the hourglass over and activate its magic. When you activate the hourglass, the sand flows from the lower bulb to the upper one, indicating that you are traveling back in time.

Time Travel

When you turn the hourglass over, you and up to 24 willing creatures within 30 feet of you are transported to a different point in the past. You can choose how far back you want to travel, within the limits of the version of the hourglass. With this Platinum Hourglass you can travel back in time 1 to 100 years.
You appear in the same location you left, or the nearest unoccupied space if that location is occupied. You can bring along objects as long as their weight doesn't exceed what you can carry.

Recharge

Once you use the hourglass, it can't be used again until twice the amount of time you traveled back has passed. For example, if you travel back 2 days, it can't be used for 4 days; if you travel back 75 years, it needs 150 years to recharge.

Mishap

Time travel is a delicate dance with the fabric of reality, and even the most skilled practitioners of time manipulation are susceptible to mishaps.
When using this hourglass, a d100 roll is conducted to assess the integrity of the temporal rift. On a roll of 1-20 a mishap has occurred and you and those traveling with you must roll on the mishap table below.
d6Mishap
1Your physical body rejects the temporal magic and your age is reduced by an amount equal to the amount of time you traveled backwards in time. If this reduces you to 0 years you disappear and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.
2You only travel back half the amount of time you had intended.
3You travel back twice the amount of time you had intended.
4You arrive at the correct time, but at a random location in your current plane of existence
5Your body suffers from severe temporal exhaustion, you gain levels of exhaustion.
6Your physical body rejects the temporal magic and you age by an amount equal to the amount of time you traveled backwards in time. Should this aging exceed the maximum life expectancy dictated by your race, you wither away and die and can't be brought back by other means than a Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
spell.

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