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The Silver Hand

wondrous item, rare (requires attunement)

This glove is made of extremely fine silver mesh that looks almost like a smooth and shiny skin. A small vial attached to the wrist contains a light blue liquid that glows softly and is consumed when the glove is used. The glove has 3 charges and regains all expended charges daily at dawn.

Medicine Proficiency

While attuned to this item, you have proficiency in the Medicine skill.

Healing Touch

As an action, you can expend 1 charge to touch a creature with the glove and heal it for + your Intelligence modifier hit points.

Silver Shield

You can expend 1 charge to touch a creature with the glove and grant it resistance to one type of damage of your choice for 1 hour.
Illustration: Timmmi (Photoshop, Midjourney & Dall-E)
background image

The Silver Hand

wondrous item, uncommon (requires attunement)

This glove is made of extremely fine silver mesh that looks almost like a smooth and shiny skin. A small vial attached to the wrist contains a light blue liquid that glows softly and is consumed when the glove is used. The glove has 3 charges and regains all expended charges daily at dawn.

Medicine Proficiency

While attuned to this item, you have proficiency in the Medicine skill.

Healing Touch

As an action, you can expend 1 charge to touch a creature with the glove and heal it for + your Intelligence modifier hit points.
background image

The Silver Hand

wondrous item, rare (requires attunement)

This glove is made of extremely fine silver mesh that looks almost like a smooth and shiny skin. A small vial attached to the wrist contains a light blue liquid that glows softly and is consumed when the glove is used. The glove has 3 charges and regains all expended charges daily at dawn.

Medicine Proficiency

While attuned to this item, you have proficiency in the Medicine skill.

Healing Touch

As an action, you can expend 1 charge to touch a creature with the glove and heal it for + your Intelligence modifier hit points.

Silver Shield

You can expend 1 charge to touch a creature with the glove and grant it resistance to one type of damage of your choice for 1 hour.

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