Print

Choose your preferred print settings and click the "Save as Image" button to save the content as an image. Alternatively you can use the browser's print functionality to print the content as a PDF.

You can use the global controls, or the controls for each item.

NB! This works best in Chrome.

Global controls

background image

The Silver Hand and Blade

weapon (dagger), very rare (requires attunement)

When you attune to The Silver Hand and The Silver Blade, the combine to form a single item that only requires one attunement slot. It has 4 charges and regains all expended charges daily at dawn.

Magical Blade

The dagger is magical and has a +2 bonus to attack and damage rolls.

Medicine Expertise

While attuned to this item, you have expertise in the Medicine skill.

Lifesaver

You have advantage on Medicine checks made to stabilize a dying creature while attuned to this item.

Quick Stitch

As an action, you can expend 1 charge to quickly patch up a wound on a creature within 5 feet of you using the blade, its magic and other medical tools. The creature gains + your Intelligence modifier temporary hit points.

Healing Touch

As an action, you can expend 1 charge to touch a creature with the glove and heal it for + your Intelligence modifier hit points.

Silver Shield

You can expend 1 charge to touch a creature with the glove and grant it resistance to one type of damage of your choice for 1 hour.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

The Silver Hand and Blade

weapon (dagger), rare (requires attunement)

When you attune to The Silver Hand and The Silver Blade, the combine to form a single item that only requires one attunement slot. It has 4 charges and regains all expended charges daily at dawn.

Magical Blade

The dagger is magical and has a +1 bonus to attack and damage rolls.

Medicine Expertise

While attuned to this item, you have expertise in the Medicine skill.

Quick Stitch

As an action, you can expend 1 charge to quickly patch up a wound on a creature within 5 feet of you using the blade, its magic and other medical tools. The creature gains + your Intelligence modifier temporary hit points.

Healing Touch

As an action, you can expend 1 charge to touch a creature with the glove and heal it for + your Intelligence modifier hit points.
background image

The Silver Hand and Blade

weapon (dagger), very rare (requires attunement)

When you attune to The Silver Hand and The Silver Blade, the combine to form a single item that only requires one attunement slot. It has 4 charges and regains all expended charges daily at dawn.

Magical Blade

The dagger is magical and has a +2 bonus to attack and damage rolls.

Medicine Expertise

While attuned to this item, you have expertise in the Medicine skill.

Lifesaver

You have advantage on Medicine checks made to stabilize a dying creature while attuned to this item.

Quick Stitch

As an action, you can expend 1 charge to quickly patch up a wound on a creature within 5 feet of you using the blade, its magic and other medical tools. The creature gains + your Intelligence modifier temporary hit points.

Healing Touch

As an action, you can expend 1 charge to touch a creature with the glove and heal it for + your Intelligence modifier hit points.

Silver Shield

You can expend 1 charge to touch a creature with the glove and grant it resistance to one type of damage of your choice for 1 hour.

AI Images

You came from a site that bans AI generated images so we have disabled AI images for you.
or


If you want to change these settings later, you can do so in the generative ai section on the about page.