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The Stake

weapon (dagger), rare (requires attunement)

This wooden dagger is carved from the heartwood of a sacred oak tree. It has a simple hilt and a sharpened point that can pierce through flesh and bone.

Extra sharp

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Splinters

Once per turn when you hit a creature with this weapon, you can choose to deal an extra piercing damage to the target as wooden splinters break off from the dagger and lodge into the wound. The wood regenerates itself after each use.
If the target is a vampire, it must succeed on a DC 15 Constitution saving throw or be paralyzed until the start of your next turn.

Heart Piercer

If you reduce a Vampire to 0 hit points with this weapon or you drive it into the heart of a vampire that is incapacitated in its resting place, the vampire is instantly destroyed.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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The Stake

weapon (dagger), uncommon (requires attunement)

This wooden dagger is carved from the heartwood of a sacred oak tree. It has a simple hilt and a sharpened point that can pierce through flesh and bone.

Extra sharp

The damage dealt by this weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Heart Piercer

If you reduce a Vampire to 0 hit points with this weapon or you drive it into the heart of a vampire that is incapacitated in its resting place, the vampire is instantly destroyed.
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The Stake

weapon (dagger), rare (requires attunement)

This wooden dagger is carved from the heartwood of a sacred oak tree. It has a simple hilt and a sharpened point that can pierce through flesh and bone.

Extra sharp

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Splinters

Once per turn when you hit a creature with this weapon, you can choose to deal an extra piercing damage to the target as wooden splinters break off from the dagger and lodge into the wound. The wood regenerates itself after each use.
If the target is a vampire, it must succeed on a DC 15 Constitution saving throw or be paralyzed until the start of your next turn.

Heart Piercer

If you reduce a Vampire to 0 hit points with this weapon or you drive it into the heart of a vampire that is incapacitated in its resting place, the vampire is instantly destroyed.
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The Stake

weapon (dagger), very rare (requires attunement)

This wooden dagger is carved from the heartwood of a sacred oak tree. It has a simple hilt and a sharpened point that can pierce through flesh and bone.

Extra sharp

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Splinters

Once per turn when you hit a creature with this weapon, you can choose to deal an extra piercing damage to the target as wooden splinters break off from the dagger and lodge into the wound. The wood regenerates itself after each use.
If the target is a vampire, it must succeed on a DC 15 Constitution saving throw or be paralyzed until the start of your next turn.

Heart Piercer

If you reduce a Vampire to 0 hit points with this weapon or you drive it into the heart of a vampire that is incapacitated in its resting place, the vampire is instantly destroyed.

Solar Infusion

You can charge this dagger with sunlight by spending at least 1 hour in direct sunlight. Once charged, you can use a bonus action to expend the charge and cause the dagger to emit bright light in a 20-foot radius for 1 minute. This light is sunlight. While within its area, you and your allies gain temporary hit points equal to your proficiency bonus at the start of each of your turns. The light also causes undead creatures within its area to have disadvantage on attack rolls. To use this feature again, the dagger must be recharged in sunlight.
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The Stake

weapon (dagger), legendary (requires attunement)

This wooden dagger is carved from the heartwood of a sacred oak tree. It has a simple hilt and a sharpened point that can pierce through flesh and bone.

Extra sharp

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

Splinters

Once per turn when you hit a creature with this weapon, you can choose to deal an extra piercing damage to the target as wooden splinters break off from the dagger and lodge into the wound. The wood regenerates itself after each use.
If the target is a vampire, it must succeed on a DC 15 Constitution saving throw or be paralyzed until the start of your next turn.

Heart Piercer

If you reduce a Vampire to 0 hit points with this weapon or you drive it into the heart of a vampire that is incapacitated in its resting place, the vampire is instantly destroyed.

Solar Infusion

You can charge this dagger with sunlight by spending at least 1 hour in direct sunlight. Once charged, you can use a bonus action to expend the charge and cause the dagger to emit bright light in a 20-foot radius for 1 minute. This light is sunlight. While within its area, you and your allies gain temporary hit points equal to your proficiency bonus at the start of each of your turns. The light also causes undead creatures within its area to have disadvantage on attack rolls. To use this feature again, the dagger must be recharged in sunlight.

Vampire's Bane

When you roll a 19 or 20 on an attack roll made with this weapon, it is a critical hit. If the target is a vampire, this weapon scores a critical hit on an attack roll of 18-20.

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