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Tiny Tim the Talking Snail

wondrous item (companion), uncommon (requires attunement)

This tiny snail has a colorful shell and a curious personality. It attaches itself to your backpack or clothing and follows you around. Tiny Tim can speak all languages, but cannot read or write. Tiny Tim can store up to 3 charges, but has 0 charges when you find him.
Tiny Tim is impervious to all damage and the only way he can die is if he chooses to sacrifice himself.

Tiny Tim’s Praise

Whenever you roll a 20 on the d20 for an ability check or an attack roll, Tiny Tim is impressed by your prowess and gains one charge.

Tiny Tim’s Cheer

As a bonus action, you can expend one charge and have Tiny Tim cheer you on. The next ability check or attack roll you make before the end of your next turn has advantage.

Tiny Tim’s Sacrifice

If you are reduced to 0 hit points while Tiny Tim has 3 charges, Tiny Tim can sacrifice himself to save you. You regain 1 hit point, but Tiny Tim dies.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Tiny Tim the Talking Snail

wondrous item (companion), uncommon (requires attunement)

This tiny snail has a colorful shell and a curious personality. It attaches itself to your backpack or clothing and follows you around. Tiny Tim can speak all languages, but cannot read or write. Tiny Tim can store up to 3 charges, but has 0 charges when you find him.
Tiny Tim is impervious to all damage and the only way he can die is if he chooses to sacrifice himself.

Tiny Tim’s Praise

Whenever you roll a 20 on the d20 for an ability check or an attack roll, Tiny Tim is impressed by your prowess and gains one charge.

Tiny Tim’s Cheer

As a bonus action, you can expend one charge and have Tiny Tim cheer you on. The next ability check or attack roll you make before the end of your next turn has advantage.

Tiny Tim’s Sacrifice

If you are reduced to 0 hit points while Tiny Tim has 3 charges, Tiny Tim can sacrifice himself to save you. You regain 1 hit point, but Tiny Tim dies.

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