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Translator's Journal

wondrous item (book), very rare (requires attunement)

An old and worn tome covered in runes, writings, and scripts in a wide range of languages. The pages are yellowed and brittle, but the text is still legible.

Telepathic Communication

While carrying this tome, you can communicate telepathically with any creature that you can see, as long as the creature understands at least one language.

Linguist

Once per day, you can use the tome to cast Tongues (divination)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

The target understands and speaks any spoken language it hears.

View on dndbeyond.com
or Comprehend Languages (divination)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: Yes

The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.

View on dndbeyond.com
on yourself.

Secrets of the Ancients

You can use the tome to cast Legend Lore (divination)
Level: 5
Casting Time: 10 minutes
Concentration: No
Ritual: No

The caster obtains information about a person, place, or object. The lore consist of tales or stories.

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on any creature, object, or location within 30 feet of you. Once you use this feature, you can’t use it again until days have passed.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
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Translator's Journal

wondrous item (book), rare (requires attunement)

An old and worn tome covered in runes, writings, and scripts in a wide range of languages. The pages are yellowed and brittle, but the text is still legible.

Telepathic Communication

While carrying this tome, you can communicate telepathically with any creature that you can see, as long as the creature understands at least one language.

Linguist

Once per day, you can use the tome to cast Tongues (divination)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

The target understands and speaks any spoken language it hears.

View on dndbeyond.com
or Comprehend Languages (divination)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: Yes

The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.

View on dndbeyond.com
on yourself.
background image

Translator's Journal

wondrous item (book), very rare (requires attunement)

An old and worn tome covered in runes, writings, and scripts in a wide range of languages. The pages are yellowed and brittle, but the text is still legible.

Telepathic Communication

While carrying this tome, you can communicate telepathically with any creature that you can see, as long as the creature understands at least one language.

Linguist

Once per day, you can use the tome to cast Tongues (divination)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

The target understands and speaks any spoken language it hears.

View on dndbeyond.com
or Comprehend Languages (divination)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: Yes

The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.

View on dndbeyond.com
on yourself.

Secrets of the Ancients

You can use the tome to cast Legend Lore (divination)
Level: 5
Casting Time: 10 minutes
Concentration: No
Ritual: No

The caster obtains information about a person, place, or object. The lore consist of tales or stories.

View on dndbeyond.com
on any creature, object, or location within 30 feet of you. Once you use this feature, you can’t use it again until days have passed.
background image

Translator's Journal

wondrous item (book), legendary (requires attunement)

An old and worn tome covered in runes, writings, and scripts in a wide range of languages. The pages are yellowed and brittle, but the text is still legible.

Telepathic Communication

While carrying this tome, you can communicate telepathically with any creature that you can see, as long as the creature understands at least one language.

Linguist

Once per day, you can use the tome to cast Tongues (divination)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

The target understands and speaks any spoken language it hears.

View on dndbeyond.com
or Comprehend Languages (divination)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: Yes

The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.

View on dndbeyond.com
.

Secrets of the Ancients

You can use the tome to cast Legend Lore (divination)
Level: 5
Casting Time: 10 minutes
Concentration: No
Ritual: No

The caster obtains information about a person, place, or object. The lore consist of tales or stories.

View on dndbeyond.com
on any creature, object, or location within 30 feet of you. Once you use this feature, you can’t use it again until days have passed.

Linguistic Mastery

While attuned to this item, you can speak, read, and write any language, and you have advantage on any ability checks to read or understand written languages, including codes and ciphers.

Voice of the Translator

Once per day, you can use an action to speak one of three words of power you learned from the journal. Each creature you target must make a Wisdom saving throw against a DC of 18 or be affected by one of the following effects, depending on your choice:
  • Word of Command: For the next minute you can cast the Command (enchantment)
    Level: 1
    Casting Time: 1 action
    Concentration: No
    Ritual: No

    The target must succeed on a Wis. save or follow your order as Approach, Drop, Flee, Fall, Halt, etc (+1 creature/lvl).

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    spell as a bonus action on each of your turns, targeting up to three creatures each time.
  • Word of Suggestion: You cast the Suggestion (enchantment)
    Level: 2
    Casting Time: 1 action
    Concentration: Yes
    Ritual: No

    The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences.

    View on dndbeyond.com
    spell, targeting up to three creatures.
  • Word of Compulsion: You cast the Compulsion (enchantment)
    Level: 4
    Casting Time: 1 action
    Concentration: Yes
    Ritual: No

    Targets within 30 ft must succeed on a Wis. save or move in a specified direction.

    View on dndbeyond.com
    spell, targeting up to three creatures.

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