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Treasure Goblin

Homebrew Adventure Goblin subclass for D&D 5e


Treasure Goblins are known for their cunning and their love of all things shiny. With their unique abilities, they can manipulate portals, taunt enemies, and move with incredible speed. They are formidable opponents in battle and are always on the lookout for their next big score.

Bonus Proficiencies#

1st-level Treasure Goblin feature.You gain proficiency with martial weapons and heavy armor.

Dimensional Pocket#

1st-level Treasure Goblin feature.As a Treasure Goblin, you possess a unique ability known as the Dimensional Pocket. This pocket is a restricted dimensional storage accessible exclusively to you. Its storage volume is limited to holding up to 50 pounds of weight, not exceeding a volume of 5 cubic feet. If you die, all the contents of the pocket will appear next to you.
Retrieving an item from the pocket requires an action.

Swift Step#

3rd-level Treasure Goblin feature.Your base walking speed increases by 10 feet.

All eyes on me#

3rd-level Treasure Goblin feature.As a bonus action, you can taunt all enemies within 30 feet of you. All enemies must make wisdom save against you spell save DC. If they fail, they have disadvantage on attacks against creatures other than you until the end of your next turn.

Riftwalker#

6th-level Treasure Goblin feature.You have gained mastery over the manipulation of portals. As an action, you can summon a portal at your current location. This portal can only be used by you. You have two options for its use:
  • Swift Exit: You can step through the portal to instantly teleport to any location within 30 feet of your current position.
  • Temporal Hold: You can choose to remain within the portal until the start of your next turn. Inside the portal is a harmless demiplane. At the start of your next turn, you emerge from the portal at your original location, or in the nearest unoccupied space if that space is occupied.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.

Swifter Step#

9th-level Treasure Goblin feature.Your base speed increases by an additional 10 feet. Additionally, when you take the dash action, you can add your Charisma modifier to your Armor Class until the start of your next turn.

Expanded Dimensional Pocket#

9th-level Treasure Goblin feature.Your dimensional pocket can now hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Additionally, you can now retrieve an item from the pocket using an action or a bonus action.

Treasure Sense#

11th-level Treasure Goblin feature.You can use an action to sense the presence and location of any valuable or magical item within 60 feet of you that is not behind total cover and worth at least 50 gold pieces.

Treasure Hoarder#

15th-level Treasure Goblin feature.You have become a master of attuning to magical items. You can now attune to one additional magical item beyond the normal limit. Additionally, once per day, you can use an action to change one attuned magical item to another magical item that you possess. The new item must be one that you are eligible to attune to.
Illustration: Dall-E
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Treasure Goblin

Homebrew Adventure Goblin subclass for D&D 5e


Treasure Goblins are known for their cunning and their love of all things shiny. With their unique abilities, they can manipulate portals, taunt enemies, and move with incredible speed. They are formidable opponents in battle and are always on the lookout for their next big score.

Bonus Proficiencies#

1st-level Treasure Goblin feature.You gain proficiency with martial weapons and heavy armor.

Dimensional Pocket#

1st-level Treasure Goblin feature.As a Treasure Goblin, you possess a unique ability known as the Dimensional Pocket. This pocket is a restricted dimensional storage accessible exclusively to you. Its storage volume is limited to holding up to 50 pounds of weight, not exceeding a volume of 5 cubic feet. If you die, all the contents of the pocket will appear next to you.
Retrieving an item from the pocket requires an action.

Swift Step#

3rd-level Treasure Goblin feature.Your base walking speed increases by 10 feet.

All eyes on me#

3rd-level Treasure Goblin feature.As a bonus action, you can taunt all enemies within 30 feet of you. All enemies must make wisdom save against you spell save DC. If they fail, they have disadvantage on attacks against creatures other than you until the end of your next turn.

Riftwalker#

6th-level Treasure Goblin feature.You have gained mastery over the manipulation of portals. As an action, you can summon a portal at your current location. This portal can only be used by you. You have two options for its use:
  • Swift Exit: You can step through the portal to instantly teleport to any location within 30 feet of your current position.
  • Temporal Hold: You can choose to remain within the portal until the start of your next turn. Inside the portal is a harmless demiplane. At the start of your next turn, you emerge from the portal at your original location, or in the nearest unoccupied space if that space is occupied.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.

Swifter Step#

9th-level Treasure Goblin feature.Your base speed increases by an additional 10 feet. Additionally, when you take the dash action, you can add your Charisma modifier to your Armor Class until the start of your next turn.

Expanded Dimensional Pocket#

9th-level Treasure Goblin feature.Your dimensional pocket can now hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Additionally, you can now retrieve an item from the pocket using an action or a bonus action.

Treasure Sense#

11th-level Treasure Goblin feature.You can use an action to sense the presence and location of any valuable or magical item within 60 feet of you that is not behind total cover and worth at least 50 gold pieces.

Treasure Hoarder#

15th-level Treasure Goblin feature.You have become a master of attuning to magical items. You can now attune to one additional magical item beyond the normal limit. Additionally, once per day, you can use an action to change one attuned magical item to another magical item that you possess. The new item must be one that you are eligible to attune to.

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