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Vial of Demonic Ichor
wondrous item (consumable), rare
This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.
Charges
This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.Temporary effects last for 1 hour unless the roll states something else.
Temporary Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.d8 | Temporary Effect |
---|---|
1 | You gain a +2 bonus to your a stat of your choice. |
2 | You can cast the spell (DC 13) times. |
3 | You gain proficiency in all skills. |
4 | You have a flying speed of 60 feet. |
5 | You can cast one spell of your choice (up to 3rd level) from the warlock spell list. |
6 | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. |
7 | You are resistant to Bludgeoning, Piercing, and Slashing damage. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Temporary Side Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.d8 | Temporary Side Effect |
---|---|
1 | Your eyes briefly glow with an unsettling red light, imposing disadvantage on Charisma (Deception) checks. |
2 | You lose all empathy for other living creatures, and you become incapable of feeling pity or remorse. |
3 | Your skin turns pale and your eyes turn black. |
4 | You are blinded when you are in bright light. |
5 | You take psychic damage when you cast a spell or make an attack. |
6 | You are vulnerable to fire and radiant damage. |
7 | You are unable to speak. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Effect
If you consumed 3 or more charges, roll on this table to determine a permanent effect.d8 | Permanent Effect |
---|---|
1 | You gain a +1 bonus to your a stat of your choice. |
2 | You can cast the spell at 3rd level once per day. Constitution is your spellcasting ability for the spell. |
3 | You gain proficiency in two skills. |
4 | You have a flying speed equal to your walking speed. |
5 | You learn one warlock spell of your choice (up to 2nd level), and can cast it once per day without expending a spell slot. Charisma is your spellcasting ability for the spell. |
6 | You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet. |
7 | You are resistant to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks that aren't Silvered. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Side Effect
If you consumed 3 or more charges, roll on this table to determine a permanent side effect.d8 | Permanent Side Effect |
---|---|
1 | Your Constitution score is reduced by 1. |
2 | When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 8 Wisdom saving throw. On a fail you are compelled to attack them. |
3 | Your skin turns pale and your eyes turn black. |
4 | You gain the sunlight sensitivity trait. |
5 | You take psychic damage when you cast a spell or take the attack action. |
6 | You are vulnerable to radiant damage. |
7 | You learn Abyssal, but forget all other languages except common. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Vial of Demonic Ichor
wondrous item (consumable), rare
This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.
Charges
This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.Temporary effects last for 1 hour unless the roll states something else.
Temporary Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.d8 | Temporary Effect |
---|---|
1 | You gain a +2 bonus to your a stat of your choice. |
2 | You can cast the spell (DC 13) times. |
3 | You gain proficiency in all skills. |
4 | You have a flying speed of 60 feet. |
5 | You can cast one spell of your choice (up to 3rd level) from the warlock spell list. |
6 | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. |
7 | You are resistant to Bludgeoning, Piercing, and Slashing damage. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Temporary Side Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.d8 | Temporary Side Effect |
---|---|
1 | Your eyes briefly glow with an unsettling red light, imposing disadvantage on Charisma (Deception) checks. |
2 | You lose all empathy for other living creatures, and you become incapable of feeling pity or remorse. |
3 | Your skin turns pale and your eyes turn black. |
4 | You are blinded when you are in bright light. |
5 | You take psychic damage when you cast a spell or make an attack. |
6 | You are vulnerable to fire and radiant damage. |
7 | You are unable to speak. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Effect
If you consumed 3 or more charges, roll on this table to determine a permanent effect.d8 | Permanent Effect |
---|---|
1 | You gain a +1 bonus to your a stat of your choice. |
2 | You can cast the spell at 3rd level once per day. Constitution is your spellcasting ability for the spell. |
3 | You gain proficiency in two skills. |
4 | You have a flying speed equal to your walking speed. |
5 | You learn one warlock spell of your choice (up to 2nd level), and can cast it once per day without expending a spell slot. Charisma is your spellcasting ability for the spell. |
6 | You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet. |
7 | You are resistant to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks that aren't Silvered. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Side Effect
If you consumed 3 or more charges, roll on this table to determine a permanent side effect.d8 | Permanent Side Effect |
---|---|
1 | Your Constitution score is reduced by 1. |
2 | When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 8 Wisdom saving throw. On a fail you are compelled to attack them. |
3 | Your skin turns pale and your eyes turn black. |
4 | You gain the sunlight sensitivity trait. |
5 | You take psychic damage when you cast a spell or take the attack action. |
6 | You are vulnerable to radiant damage. |
7 | You learn Abyssal, but forget all other languages except common. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Vial of Demonic Ichor
wondrous item (consumable), very rare
This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.
Charges
This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.Temporary effects last for 1 hour unless the roll states something else.
Temporary Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.d8 | Temporary Effect |
---|---|
1 | You gain a +3 bonus to your a stat of your choice. |
2 | You can cast the spell (DC 15) times. |
3 | You gain proficiency in all skills. |
4 | You have a flying speed of 90 feet. |
5 | You can cast one spell of your choice (up to 5th level) from the warlock spell list. |
6 | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. |
7 | You are resistant to Cold, Fire, Poison, Bludgeoning, Piercing, and Slashing damage. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Temporary Side Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.d8 | Temporary Side Effect |
---|---|
1 | Your eyes briefly glow with an unsettling red light, imposing disadvantage on Charisma checks. |
2 | You lose all empathy for other living creatures, and you become incapable of feeling pity or remorse. |
3 | Your skin turns pale and your eyes turn black. |
4 | You are blinded when you are in bright light. |
5 | You take psychic damage when you cast a spell or make an attack. |
6 | You are vulnerable to fire and radiant damage. |
7 | You are unable to speak. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Effect
If you consumed 3 or more charges, roll on this table to determine a permanent effect.d8 | Permanent Effect |
---|---|
1 | You gain a +2 bonus to your a stat of your choice. |
2 | You can cast the spell at 5th level once per day. Constitution is your spellcasting ability for the spell. |
3 | You gain proficiency in two skills, and expertise in one skill you are proficient in. |
4 | You have a flying speed equal to your walking speed. |
5 | You learn one warlock spell of your choice (up to 4th level), and can cast it once per day without expending a spell slot. Charisma is your spellcasting ability for the spell. |
6 | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. |
7 | You are resistant to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks that aren't Silvered. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Side Effect
If you consumed 3 or more charges, roll on this table to determine a permanent side effect.d8 | Permanent Side Effect |
---|---|
1 | Your Constitution score is reduced by 1. |
2 | When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 12 Wisdom saving throw. On a fail you are compelled to attack them. |
3 | Your skin turns pale and your eyes turn black. |
4 | You gain the sunlight sensitivity trait. |
5 | You take psychic damage when you cast a spell or take the attack action. |
6 | You are vulnerable to radiant damage. |
7 | You learn Abyssal, but forget all other languages except common. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Vial of Demonic Ichor
wondrous item (consumable), legendary
This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.
Charges
This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.Temporary effects last for 1 hour unless the roll states something else.
Temporary Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.d8 | Temporary Effect |
---|---|
1 | You gain a +4 bonus to your a stat of your choice, or +2 bonus to all stats. |
2 | You can cast the spell at 7th level (DC 18) times. |
3 | You gain expertise in all skills. |
4 | You have a flying speed of 120 feet. |
5 | You can cast one spell of your choice (up to 8th level). |
6 | You gain truesight to a distance of 120 feet. |
7 | You are resistant to all damage. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Temporary Side Effect
If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.d8 | Temporary Side Effect |
---|---|
1 | Your eyelids shut permanently. You are blind. |
2 | Your shadow comes to life, gaining malevolent sentience. It constantly whispers dark thoughts to you, imposing disadvantage on all saving throws. |
3 | Your body starts to decay rapidly. At the start of your turn you take necrotic damage and you take necrotic damage when you take an action, and necrotic damage per 5 feet of movement. This effect lasts for 1 minute. |
4 | Your body twists and warps, giving you a demonic appearance. Your creature type is Fiend. |
5 | You take psychic damage when you cast a spell or make an attack. |
6 | You are vulnerable to all damage. |
7 | Your hit point maximum is reduced by , to a minimum of 1 |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Effect
If you consumed 3 or more charges, roll on this table to determine a permanent effect.d8 | Permanent Effect |
---|---|
1 | You gain a +3 bonus to your a stat of your choice, or +1 bonus to all stats. |
2 | You can cast the spell at 7th level once per day. Constitution is your spellcasting ability for the spell. |
3 | You gain proficiency in three skills, and expertise in two skills you are proficient in. |
4 | You can use a bonus action to teleport up to 60 feet. |
5 | You learn one spell of your choice (up to 7th level), and can cast it once per day without expending a spell slot. Constitution is your spellcasting ability for the spell. |
6 | You gain truesight to a distance of 30 feet. |
7 | You are resistant to all damage. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |
Permanent Side Effect
If you consumed 3 or more charges, roll on this table to determine a permanent side effect.d8 | Permanent Side Effect |
---|---|
1 | Your Constitution score is reduced by 2. |
2 | When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 12 Wisdom saving throw. On a fail you are compelled to attack them. |
3 | Your body twists and warps, giving you a demonic appearance. Your creature type is Fiend. |
4 | You take radiant damage when you start your turn in sunlight. |
5 | You take psychic damage when you cast a spell or take the attack action. |
6 | You are vulnerable to radiant damage. |
7 | You learn Abyssal, but forget all other languages except common. |
8 | Roll twice on this table, ignoring this result on subsequent rolls. |