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Vial of Demonic Ichor

wondrous item (consumable), rare

This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.

Charges

This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.
Temporary effects last for 1 hour unless the roll states something else.

Temporary Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.
d8Temporary Effect
1You gain a +2 bonus to your a stat of your choice.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell (DC 13) times.
3You gain proficiency in all skills.
4You have a flying speed of 60 feet.
5You can cast one spell of your choice (up to 3rd level) from the warlock spell list.
6You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
7You are resistant to Bludgeoning, Piercing, and Slashing damage.
8Roll twice on this table, ignoring this result on subsequent rolls.

Temporary Side Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.
d8Temporary Side Effect
1Your eyes briefly glow with an unsettling red light, imposing disadvantage on Charisma (Deception) checks.
2You lose all empathy for other living creatures, and you become incapable of feeling pity or remorse.
3Your skin turns pale and your eyes turn black.
4You are blinded when you are in bright light.
5You take psychic damage when you cast a spell or make an attack.
6You are vulnerable to fire and radiant damage.
7You are unable to speak.
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Effect

If you consumed 3 or more charges, roll on this table to determine a permanent effect.
d8Permanent Effect
1You gain a +1 bonus to your a stat of your choice.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell at 3rd level once per day. Constitution is your spellcasting ability for the spell.
3You gain proficiency in two skills.
4You have a flying speed equal to your walking speed.
5You learn one warlock spell of your choice (up to 2nd level), and can cast it once per day without expending a spell slot. Charisma is your spellcasting ability for the spell.
6You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.
7You are resistant to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks that aren't Silvered.
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Side Effect

If you consumed 3 or more charges, roll on this table to determine a permanent side effect.
d8Permanent Side Effect
1Your Constitution score is reduced by 1.
2When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 8 Wisdom saving throw. On a fail you are compelled to attack them.
3Your skin turns pale and your eyes turn black.
4You gain the sunlight sensitivity trait.
5You take psychic damage when you cast a spell or take the attack action.
6You are vulnerable to radiant damage.
7You learn Abyssal, but forget all other languages except common.
8Roll twice on this table, ignoring this result on subsequent rolls.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Vial of Demonic Ichor

wondrous item (consumable), rare

This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.

Charges

This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.
Temporary effects last for 1 hour unless the roll states something else.

Temporary Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.
d8Temporary Effect
1You gain a +2 bonus to your a stat of your choice.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell (DC 13) times.
3You gain proficiency in all skills.
4You have a flying speed of 60 feet.
5You can cast one spell of your choice (up to 3rd level) from the warlock spell list.
6You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
7You are resistant to Bludgeoning, Piercing, and Slashing damage.
8Roll twice on this table, ignoring this result on subsequent rolls.

Temporary Side Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.
d8Temporary Side Effect
1Your eyes briefly glow with an unsettling red light, imposing disadvantage on Charisma (Deception) checks.
2You lose all empathy for other living creatures, and you become incapable of feeling pity or remorse.
3Your skin turns pale and your eyes turn black.
4You are blinded when you are in bright light.
5You take psychic damage when you cast a spell or make an attack.
6You are vulnerable to fire and radiant damage.
7You are unable to speak.
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Effect

If you consumed 3 or more charges, roll on this table to determine a permanent effect.
d8Permanent Effect
1You gain a +1 bonus to your a stat of your choice.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell at 3rd level once per day. Constitution is your spellcasting ability for the spell.
3You gain proficiency in two skills.
4You have a flying speed equal to your walking speed.
5You learn one warlock spell of your choice (up to 2nd level), and can cast it once per day without expending a spell slot. Charisma is your spellcasting ability for the spell.
6You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.
7You are resistant to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks that aren't Silvered.
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Side Effect

If you consumed 3 or more charges, roll on this table to determine a permanent side effect.
d8Permanent Side Effect
1Your Constitution score is reduced by 1.
2When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 8 Wisdom saving throw. On a fail you are compelled to attack them.
3Your skin turns pale and your eyes turn black.
4You gain the sunlight sensitivity trait.
5You take psychic damage when you cast a spell or take the attack action.
6You are vulnerable to radiant damage.
7You learn Abyssal, but forget all other languages except common.
8Roll twice on this table, ignoring this result on subsequent rolls.
background image

Vial of Demonic Ichor

wondrous item (consumable), very rare

This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.

Charges

This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.
Temporary effects last for 1 hour unless the roll states something else.

Temporary Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.
d8Temporary Effect
1You gain a +3 bonus to your a stat of your choice.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell (DC 15) times.
3You gain proficiency in all skills.
4You have a flying speed of 90 feet.
5You can cast one spell of your choice (up to 5th level) from the warlock spell list.
6You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
7You are resistant to Cold, Fire, Poison, Bludgeoning, Piercing, and Slashing damage.
8Roll twice on this table, ignoring this result on subsequent rolls.

Temporary Side Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.
d8Temporary Side Effect
1Your eyes briefly glow with an unsettling red light, imposing disadvantage on Charisma checks.
2You lose all empathy for other living creatures, and you become incapable of feeling pity or remorse.
3Your skin turns pale and your eyes turn black.
4You are blinded when you are in bright light.
5You take psychic damage when you cast a spell or make an attack.
6You are vulnerable to fire and radiant damage.
7You are unable to speak.
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Effect

If you consumed 3 or more charges, roll on this table to determine a permanent effect.
d8Permanent Effect
1You gain a +2 bonus to your a stat of your choice.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell at 5th level once per day. Constitution is your spellcasting ability for the spell.
3You gain proficiency in two skills, and expertise in one skill you are proficient in.
4You have a flying speed equal to your walking speed.
5You learn one warlock spell of your choice (up to 4th level), and can cast it once per day without expending a spell slot. Charisma is your spellcasting ability for the spell.
6You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
7You are resistant to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks that aren't Silvered.
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Side Effect

If you consumed 3 or more charges, roll on this table to determine a permanent side effect.
d8Permanent Side Effect
1Your Constitution score is reduced by 1.
2When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 12 Wisdom saving throw. On a fail you are compelled to attack them.
3Your skin turns pale and your eyes turn black.
4You gain the sunlight sensitivity trait.
5You take psychic damage when you cast a spell or take the attack action.
6You are vulnerable to radiant damage.
7You learn Abyssal, but forget all other languages except common.
8Roll twice on this table, ignoring this result on subsequent rolls.
background image

Vial of Demonic Ichor

wondrous item (consumable), legendary

This small vial contains a viscous, black liquid that reeks of sulfur. It is said to be the blood of demons, and it has been known to grant those who consume it incredible power. However, the ichor is also cursed, and those who use it too often or too unwisely risk becoming corrupted by its demonic essence.

Charges

This vial contains a thick, black liquid that seems to pulse with a malevolent energy. It has 5 charges and can be used to gain either a temporary effect by consuming 1 charge or a permanent effect by consuming 3 charges. The effect is determined by rolling on the roll tables for effect and side effect below.
Temporary effects last for 1 hour unless the roll states something else.

Temporary Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary effect.
d8Temporary Effect
1You gain a +4 bonus to your a stat of your choice, or +2 bonus to all stats.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell at 7th level (DC 18) times.
3You gain expertise in all skills.
4You have a flying speed of 120 feet.
5You can cast one spell of your choice (up to 8th level).
6You gain truesight to a distance of 120 feet.
7You are resistant to all damage.
8Roll twice on this table, ignoring this result on subsequent rolls.

Temporary Side Effect

If you consumed 1 or 2 charges, roll on this table to determine a temporary side effect.
d8Temporary Side Effect
1Your eyelids shut permanently. You are blind.
2Your shadow comes to life, gaining malevolent sentience. It constantly whispers dark thoughts to you, imposing disadvantage on all saving throws.
3Your body starts to decay rapidly. At the start of your turn you take necrotic damage and you take necrotic damage when you take an action, and necrotic damage per 5 feet of movement. This effect lasts for 1 minute.
4Your body twists and warps, giving you a demonic appearance. Your creature type is Fiend.
5You take psychic damage when you cast a spell or make an attack.
6You are vulnerable to all damage.
7Your hit point maximum is reduced by , to a minimum of 1
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Effect

If you consumed 3 or more charges, roll on this table to determine a permanent effect.
d8Permanent Effect
1You gain a +3 bonus to your a stat of your choice, or +1 bonus to all stats.
2You can cast the Fireball (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).

View on dndbeyond.com
spell at 7th level once per day. Constitution is your spellcasting ability for the spell.
3You gain proficiency in three skills, and expertise in two skills you are proficient in.
4You can use a bonus action to teleport up to 60 feet.
5You learn one spell of your choice (up to 7th level), and can cast it once per day without expending a spell slot. Constitution is your spellcasting ability for the spell.
6You gain truesight to a distance of 30 feet.
7You are resistant to all damage.
8Roll twice on this table, ignoring this result on subsequent rolls.

Permanent Side Effect

If you consumed 3 or more charges, roll on this table to determine a permanent side effect.
d8Permanent Side Effect
1Your Constitution score is reduced by 2.
2When a creature within 30 feet of you is reduced to 0 hit points, you must make a DC 12 Wisdom saving throw. On a fail you are compelled to attack them.
3Your body twists and warps, giving you a demonic appearance. Your creature type is Fiend.
4You take radiant damage when you start your turn in sunlight.
5You take psychic damage when you cast a spell or take the attack action.
6You are vulnerable to radiant damage.
7You learn Abyssal, but forget all other languages except common.
8Roll twice on this table, ignoring this result on subsequent rolls.

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