Choose your preferred print settings and click the "Save as Image" button to save the content as an image. Alternatively you can use the browser's print functionality to print the content as a PDF.
You can use the global controls, or the controls for each item.
NB! This works best in Chrome.
Global controls
Wand of the Sea and Sky
wand, rare (requires attunement)
This wand is made from a clear crystal that contains a swirling liquid of green and blue colors. The liquid represents the essence of the sea and the sky, and grants the wielder power over water and air. The wand has a metal casing that protects the crystal and provides a comfortable grip.
Elemental Mastery
The wand has 7 charges and regains expended charges daily at dawn. While holding this wand, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (2 charges), (3 charges), (4 charges), or (5 charges).
Aquatic Adaptation
While attuned to this wand, you have resistance to cold damage and can breathe underwater.
Illustration: AI generated by Timmmi
Wand of the Sea and Sky
wand, rare (requires attunement)
This wand is made from a clear crystal that contains a swirling liquid of green and blue colors. The liquid represents the essence of the sea and the sky, and grants the wielder power over water and air. The wand has a metal casing that protects the crystal and provides a comfortable grip.
Elemental Mastery
The wand has 7 charges and regains expended charges daily at dawn. While holding this wand, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (2 charges), (3 charges), (4 charges), or (5 charges).
Aquatic Adaptation
While attuned to this wand, you have resistance to cold damage and can breathe underwater.
Wand of the Sea and Sky
wand, very rare (requires attunement)
This wand is made from a clear crystal that contains a swirling liquid of green and blue colors. The liquid represents the essence of the sea and the sky, and grants the wielder power over water and air. The wand has a metal casing that protects the crystal and provides a comfortable grip.
Elemental Mastery
The wand has 9 charges and regains expended charges daily at dawn. While holding this wand, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (2 charges), (3 charges), (4 charges), (5 charges), or (6 charges).
Aquatic Adaptation
While attuned to this wand, you have resistance to cold damage and can breathe underwater. You also have a swimming speed equal to your walking speed.
Wand of the Sea and Sky
wand, legendary (requires attunement)
This wand is made from a clear crystal that contains a swirling liquid of green and blue colors. The liquid represents the essence of the sea and the sky, and grants the wielder power over water and air. The wand has a metal casing that protects the crystal and provides a comfortable grip.
Elemental Mastery
The wand has 12 charges and regains expended charges daily at dawn. While holding this wand, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (2 charges), (3 charges), (4 charges), (5 charges), (6 charges), or (10 charges).
Aquatic Adaptation
While attuned to this wand, you have immunity to cold damage and can breathe underwater. You also have a swimming speed equal to your walking speed.
Currents of the Sea and Sky
While attuned to this wand, you have a flying speed of 60 ft.
Sphere of Protection
As a bonus action, you can activate or deactivate the wand’s special feature: the liquid inside the wand flows out and forms a protective bubble around you. The bubble has a radius of 10 feet and moves with you. While inside the bubble, you and any creature you choose have advantage on saving throws against spells and other magical effects. The bubble also blocks any attack that deals cold, fire, lightning, or thunder damage. You can use this feature once per day, and it lasts for 1 minute or until you use a bonus action to end it.
Wish
You can use all the wand’s charges to cast the spell from it. This is the most powerful and dangerous feature of the wand, as it can alter reality in unpredictable ways. However, if you do so, the wand’s crystal shatters and the liquid inside spills out, destroying the wand forever.