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Wooden Half Plate of the Forest Guardian

armor (half plate), rare (requires attunement by a druid)

This armor is made from sturdy wooden plates that have been magically treated to resist fire and rot.

Veil of the Forest

When you try to hide in natural environments such as forests, the armor’s stealth disadvantage is removed and replaced by advantage.

Barkskin

Once per day, as an action, you can utter a command word to transform your skin into a tough layer of bark. You gain a +2 bonus to AC, but your speed is reduced by 10 feet. This transformation lasts for 1 minute or until you use a bonus action to end it.

Spells

The armor also has 3 charges that can be used to cast one of the following spells: Entangle (conjuration)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft square (difficult terrain) must succeed on a Str. save or be restrained.

View on dndbeyond.com
, Spike Growth (transmutation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.

View on dndbeyond.com
, or Plant Growth (transmutation)
Level: 3
Casting Time: 1 action or 8 hours
Concentration: No
Ritual: No

Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food.

View on dndbeyond.com
. The armor regains all charges at dawn.
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)
background image

Wooden Half Plate of the Forest Guardian

armor (half plate), uncommon (requires attunement by a druid)

This armor is made from sturdy wooden plates that have been magically treated to resist fire and rot.

Veil of the Forest

When you try to hide in natural environments such as forests, the armor’s stealth disadvantage is removed and replaced by advantage.

Barkskin

Once per day, as an action, you can utter a command word to transform your skin into a tough layer of bark. You gain a +2 bonus to AC, but your speed is reduced by 10 feet. This transformation lasts for 1 minute or until you use a bonus action to end it.
background image

Wooden Half Plate of the Forest Guardian

armor (half plate), rare (requires attunement by a druid)

This armor is made from sturdy wooden plates that have been magically treated to resist fire and rot.

Veil of the Forest

When you try to hide in natural environments such as forests, the armor’s stealth disadvantage is removed and replaced by advantage.

Barkskin

Once per day, as an action, you can utter a command word to transform your skin into a tough layer of bark. You gain a +2 bonus to AC, but your speed is reduced by 10 feet. This transformation lasts for 1 minute or until you use a bonus action to end it.

Spells

The armor also has 3 charges that can be used to cast one of the following spells: Entangle (conjuration)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft square (difficult terrain) must succeed on a Str. save or be restrained.

View on dndbeyond.com
, Spike Growth (transmutation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.

View on dndbeyond.com
, or Plant Growth (transmutation)
Level: 3
Casting Time: 1 action or 8 hours
Concentration: No
Ritual: No

Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food.

View on dndbeyond.com
. The armor regains all charges at dawn.
background image

Wooden Half Plate of the Forest Guardian

armor (half plate), very rare (requires attunement by a druid)

This armor is made from sturdy wooden plates that have been magically treated to resist fire and rot.

Natural Armor

You have a +1 bonus to AC while wearing this armor.

Veil of the Forest

When you try to hide in natural environments such as forests, the armor’s stealth disadvantage is removed and replaced by advantage.

Barkskin

Once per day, as an action, you can utter a command word to transform your skin into a tough layer of bark. You gain a +2 bonus to AC, but your speed is reduced by 10 feet. This transformation lasts for 1 minute or until you use a bonus action to end it.

Tree Whisperer

While wearing this armor you can cast the Speak with Plants (transmutation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa.

View on dndbeyond.com
spell at will.

Spells

The armor also has 3 charges that can be used to cast one of the following spells: Entangle (conjuration)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft square (difficult terrain) must succeed on a Str. save or be restrained.

View on dndbeyond.com
, Spike Growth (transmutation)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.

View on dndbeyond.com
, or Plant Growth (transmutation)
Level: 3
Casting Time: 1 action or 8 hours
Concentration: No
Ritual: No

Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food.

View on dndbeyond.com
. The armor regains all charges at dawn.

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