Hemomancer is a homebrew class created by Timmmi. View the full class details at the Hemomancer page
Homebrew subclass for Hemomancer
Lifeweavers possess the unique ability to sacrifice their own life force to heal others, a trait inherent to their hemomantic magic. However, this gift comes with a significant limitation: Lifeweavers are completely unable to use their healing abilities to restore their own health under any circumstance. Their hemomantic powers are solely directed towards aiding their allies, leaving them without recourse for self-healing.
3rd-level Lifeweaver feature.When you have less than half your hit points, your healing spells also grant temporary hit points equal to your Constitution modifier (minimum 1). When you have less than a quarter of your hit points you gain temporary hit points equal to your hemomancer level at the start of your turn.
3rd-level Lifeweaver feature.Lifeweavers possess the unique ability to sacrifice their own life force to heal others. However, this gift comes with a significant limitation: Lifeweavers are unable to use their healing spells or abilities to restore their own health.
3rd-level Lifeweaver feature.You gain the ability to channel your own life force to heal others. As a bonus action, you can expend one or more Hemorrhage Dice to heal an ally within 30 feet. Roll the Hemorrhage Dice and add your Constitution modifier to determine the amount healed. When you use your Hemorrhage Die for healing, you take damage equal to half the amount healed.
6th-level Lifeweaver feature.When a creature you can see within 10 feet of you takes damage from an attack, you can use your reaction to become the target of the attack. You can choose to expend a Hemorrhage Dice to reduce the damage you take by the amount rolled.
10th-level Lifeweaver feature.As an action, you can empower a willing creature you can see within 30 feet of you and infuse them with hemomantic energy. The target gains temporary hit points equal to your hemomancer level plus your Constitution modifier (minimum of 1). Additionally, for the next minute, whenever the target makes a saving throw, they can add your Constitution modifier to the roll. Once you use this feature, you can't use it again until you finish a short or long rest.
14th-level Lifeweaver feature.As an action, you can choose any number of creatures you can see within 60 feet of you, and expend hit points up to half your maximum hit points. Each chosen creature regains hit points equal to the total amount of hit points you expended, divided as you choose among them. Once you use this feature, you can't use it again until you finish a long rest.