Cantrip eldritch blast Eldritch Blast (evocation) Level: 0 Casting Time: 1 action Concentration: No Ritual: No If the spell attack hits, deals 1d10 force damage (nbr of beam/lvl). View on dndbeyond.com X , fire bolt Fire Bolt (evocation) Level: 0 Casting Time: 1 action Concentration: No Ritual: No If the spell attack hits, deals 1d10 fire damage (damage/lvl). An object can ignite. View on dndbeyond.com X , and frostbite Frostbite (evocation) Level: 0 Casting Time: 1 action Concentration: No Ritual: No The target must succeed on a Con. save or take 1d6 cold damage and have disadvantage on next attack roll (damage/lvl). View on dndbeyond.com X 1st blood bolt Blood Bolt (evocation) Level: 1 Casting Time: 1 action Concentration: No Ritual: No If the spell attack hits, deals 1d10 piercing damage + Dex. save or 1d6 acid damage (damage/lvl) and -1 AC to enemies within 5 ft View on spell details on timmmi.com X , burning hands Burning Hands (evocation) Level: 1 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl). View on dndbeyond.com X , chromatic orb Chromatic Orb (evocation) Level: 1 Casting Time: 1 action Concentration: No Ritual: No If the spell attack hits, deals 3d8 damage of a previously determined type (damage/lvl) View on dndbeyond.com X , faerie fire Faerie Fire (evocation) Level: 1 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft cube must succeed on a Dex. save or grant advantage against them to attackers. View on dndbeyond.com X , magic missile Magic Missile (evocation) Level: 1 Casting Time: 1 action Concentration: No Ritual: No 3 missiles deal automatically 1d4+1 force damage each to one or several creatures (+1 missile/lvl). View on dndbeyond.com X , silvery barbs Silvery Barbs (enchantment) Level: 1 Casting Time: 1 reaction Concentration: No Ritual: No You force a creature to reroll an attack roll, ability check, or saving throw. View on dndbeyond.com X and thunderwave Thunderwave (evocation) Level: 1 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 15-ft cube must succeed on a Con. save or take 2d8 thunder damage (damage/lvl). View on dndbeyond.com X 2nd flaming sphere Flaming Sphere (conjuration) Level: 2 Casting Time: 1 action Concentration: Yes Ritual: No Creatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dex. save or take 2d6 fire damage (damage/lvl). View on dndbeyond.com X , heat metal Heat Metal (transmutation) Level: 2 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in physical contact with the metal object take 2d8 fire damage (damage/lvl). View on dndbeyond.com X , mind spike Mind Spike (divination) Level: 2 Casting Time: 1 action Concentration: Yes Ritual: No The target must succeed on a Wis. save or take 3d8 psychic damage (damage/lvl). View on dndbeyond.com X , phantasmal force Phantasmal Force (illusion) Level: 2 Casting Time: 1 action Concentration: Yes Ritual: No Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound). View on dndbeyond.com X , scorching ray Scorching Ray (evocation) Level: 2 Casting Time: 1 action Concentration: No Ritual: No If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl). View on dndbeyond.com X , shatter Shatter (evocation) Level: 2 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 10-ft-radius sphere must succeed on a Con. save or take 3d8 thunder damage (damage/lvl). View on dndbeyond.com X and tasha's mind whip Tasha's Mind Whip (enchantment) Level: 2 Casting Time: 1 action Concentration: No Ritual: No Target must succeed on an Int. save or take 3d6 psychic damage and choose to move or take an action next turn (+1 creature/lvl). View on dndbeyond.com X 3rd blink Blink (transmutation) Level: 3 Casting Time: 1 action Concentration: No Ritual: No The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn. View on dndbeyond.com X , call lightning Call Lightning (conjuration) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 5-ft radius must succeed on a Dex. save or take 3d10 lightning damage (damage/lvl) on each turn. View on dndbeyond.com X , fireball Fireball (evocation) Level: 3 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl). View on dndbeyond.com X , lightning bolt Lightning Bolt (evocation) Level: 3 Casting Time: 1 action Concentration: No Ritual: No Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl). View on dndbeyond.com X , major image Major Image (illusion) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Create the image of an animated object or creature, with sounds and smells (without concentration/lvl). View on dndbeyond.com X , stinking cloud Stinking Cloud (conjuration) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft-radius sphere must succeed on a Con. save or spend their action that turn retching and reeling. View on dndbeyond.com X , thunder step Thunder Step (conjuration) Level: 3 Casting Time: 1 action Concentration: No Ritual: No The caster teleports and creatures within 10 ft must succeed on a Con. save or take 3d10 thunder damage. View on dndbeyond.com X and wind wall Wind Wall (evocation) Level: 3 Casting Time: 1 action Concentration: Yes Ritual: No Create a 50-ft-long, 15-ft-high, 1-ft-thick wall of wind. Small flying creatures can't pass. Arrows and bolts are deflected. View on dndbeyond.com X 4th banishment Banishment (abjuration) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl). View on dndbeyond.com X , blight Blight (necromancy) Level: 4 Casting Time: 1 action Concentration: No Ritual: No The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl). View on dndbeyond.com X , dimension door Dimension Door (conjuration) Level: 4 Casting Time: 1 action Concentration: No Ritual: No The caster and another creature of the same size are teleported to a maximum of 500 feet. View on dndbeyond.com X , ice storm Ice Storm (evocation) Level: 4 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage. View on dndbeyond.com X , storm sphere Storm Sphere (evocation) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft-radius sphere must succeed on a Str. save or take 2d6 bludgeoning damage (damage/lvl). View on dndbeyond.com X and wall of fire Wall of Fire (evocation) Level: 4 Casting Time: 1 action Concentration: Yes Ritual: No Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl). View on dndbeyond.com X 5th arcane hand Arcane Hand (evocation) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Create a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl). View on dndbeyond.com X , cloudkill Cloudkill (conjuration) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl). View on dndbeyond.com X , cone of cold Cone of Cold (evocation) Level: 5 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl). View on dndbeyond.com X , flame strike Flame Strike (evocation) Level: 5 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 10-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 4d6 fire and 4d6 radiant (damage/lvl). View on dndbeyond.com X , immolation Immolation (evocation) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No The target within 90 ft must succeed on a Dex. save or take 8d6 fire damage and 4d6 fire damage thereafter. View on dndbeyond.com X , synaptic static Synaptic Static (enchantment) Level: 5 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 20-ft radius must succeed on an Int. save or take 8d6 psychic damage. View on dndbeyond.com X , telekinesis Telekinesis (transmutation) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Move a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest. View on dndbeyond.com X and wall of force Wall of Force (evocation) Level: 5 Casting Time: 1 action Concentration: Yes Ritual: No Create a physically insurmountable wall of force (ten 10-ft panels) immune to all types of damage. View on dndbeyond.com X 6th chain lightning Chain Lightning (evocation) Level: 6 Casting Time: 1 action Concentration: No Ritual: No Up to 4 different targets must succeed on a Dex. save or take 10d8 lightning damage (+1 target/lvl). View on dndbeyond.com X , disintegrate Disintegrate (transmutation) Level: 6 Casting Time: 1 action Concentration: No Ritual: No The target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated. View on dndbeyond.com X , mass suggestion Mass Suggestion (enchantment) Level: 6 Casting Time: 1 action Concentration: No Ritual: No Up to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl). View on dndbeyond.com X , scatter Scatter (conjuration) Level: 6 Casting Time: 1 action Concentration: No Ritual: No Up to 5 creatures are teleported (Wis. save if unwilling) within 120 ft. View on dndbeyond.com X and sunbeam Sunbeam (evocation) Level: 6 Casting Time: 1 action Concentration: Yes Ritual: No Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded. View on dndbeyond.com X 7th crown of stars Crown of Stars (evocation) Level: 7 Casting Time: 1 action Concentration: No Ritual: No If the spell attack hits, 7 motes deal 4d12 radiant damage each (+1 mote/lvl). View on dndbeyond.com X , delayed blast fireball Delayed Blast Fireball (evocation) Level: 7 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 12d6 fire damage (damage/lvl). View on dndbeyond.com X , fire storm Fire Storm (evocation) Level: 7 Casting Time: 1 action Concentration: No Ritual: No Creatures in ten 10-ft cube must succeed on a Dex. save or take 7d10 fire damage. View on dndbeyond.com X , forcecage Forcecage (evocation) Level: 7 Casting Time: 1 action Concentration: No Ritual: No Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only. View on dndbeyond.com X and prismatic spray Prismatic Spray (evocation) Level: 7 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 60-ft cone must succeed on a Dex. save or take 10d6 damage of a randomly determined type. View on dndbeyond.com X 8th control weather Control Weather (transmutation) Level: 8 Casting Time: 10 minutes Concentration: Yes Ritual: No Modify gradually the climatic conditions outdoors (precipitation, temperature and wind force). View on dndbeyond.com X , earthquake Earthquake (evocation) Level: 8 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures. View on dndbeyond.com X , incendiary cloud Incendiary Cloud (conjuration) Level: 8 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 10d8 fire damage. View on dndbeyond.com X , maddening darkness Maddening Darkness (evocation) Level: 8 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 60-ft-radius sphere of darkness must succeed on a Wis. save or take 8d8 psychic damage. View on dndbeyond.com X and sunburst Sunburst (evocation) Level: 8 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 60-ft radius must succeed on a Con. save or take 12d6 radiant damage and be blinded for 1 min. View on dndbeyond.com X 9th meteor swarm Meteor Swarm (evocation) Level: 9 Casting Time: 1 action Concentration: No Ritual: No Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage. View on dndbeyond.com X , prismatic wall Prismatic Wall (abjuration) Level: 9 Casting Time: 1 action Concentration: No Ritual: No Create a multi-layered wall that inflicts different effects and damage depending on the layer. View on dndbeyond.com X , shapechange Shapechange (transmutation) Level: 9 Casting Time: 1 action Concentration: Yes Ritual: No The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. View on dndbeyond.com X and storm of vengeance Storm of Vengeance (conjuration) Level: 9 Casting Time: 1 action Concentration: Yes Ritual: No Creatures in a 360-ft radius must succeed on a Con. save or be deafened and suffer various damage and effects. View on dndbeyond.com X