Lycanthropy: Weretiger
Prerequisite: Infected with lycanthropy from a Weretiger
Description
Weretigers exhibit a ferocious demeanor, embodying both hunters and warriors with a haughty and meticulous nature. In their humanoid form, they possess a lithe and sleek muscular build, standing taller than the average person and maintaining meticulous grooming. While weretigers attain an enormous size in their animal and hybrid forms, they prefer engaging in combat using their more refined humanoid form whenever possible. The reluctance to share their curse stems from the awareness that each new weretiger introduces heightened competition for territory and prey.Weretiger Lycanthropy
As a weretiger, you gain a Strength of 17 if your score isn’t already higher. You also gain immunity to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered.Shapechanger
You can use your action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into your true form, which is humanoid. Your statistics, other than your size, are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die.Keen Hearing and Smell
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.Multiattack (Hybrid Form Only)
In hybrid form, you can attack like a humanoid or make two claw attacks.Bite (Tiger or Hybrid Form Only)
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.Claw (Tiger or Hybrid Form Only)
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Pounce (Tiger or Hybrid Form Only)
If you move at least 15 feet straight toward a creature and then hit it with a claw attack on the same turn, that target must succeed on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.Tags:bludgeoningpiercingslashingextra attackpronebeasthumanoidstrengthperceptioncursedshapeshift