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Arcanum Aegis

staff, very rare (requires attunement by a spellcaster)

Arcanum Aegis

The staff, carved from the heartwood of an ancient oak that grew upon the pulsing veins of a magical leyline, is a masterpiece of arcane craftsmanship. It stands as tall as a grown man, with a girth that suggests the strength of the tree from which it was hewn. Runes and sigils are etched along its length, and a vine is spiraling up to the crown where a crystal, clear as the purest spring water, is set. This crystal pulses with a soft glow, a heartbeat of magic that syncs with the leyline’s rhythm.

Spells

The Arcanum Aegis can hold up to 10 charges and regains expended charges daily at dawn. It can be used to cast one of the following spells without using a spell slot at the cost of 1 charge per spell level.
ChargesSpells
1Mage Armor (abjuration)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The target, willing and not wearing armor, gets an AC equal to 13+Dex.Mod.

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, Magic Missile (evocation)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

3 missiles deal automatically 1d4+1 force damage each to one or several creatures (+1 missile/lvl).

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, Shield (abjuration)
Level: 1
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.

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2Aid (abjuration)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

Up to 3 creatures increase their hp maximum and current hp by 5 (+5 hp/lvl).

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, Mirror Image (illusion)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

Create 3 illusory duplicates of the caster, each of them having a AC equal to 10 + Dex.Mod and being destroyed if they are hit.

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, Web (conjuration)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Create a 20-ft cube filled by thick, sticky webs (difficult terrain) that can restrain creature (Dex. save).

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3Counterspell (abjuration)
Level: 3
Casting Time: 1 reaction
Concentration: No
Ritual: No

In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).

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, Dispel Magic (abjuration)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).

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, Lightning Bolt (evocation)
Level: 3
Casting Time: 1 action
Concentration: No
Ritual: No

Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl).

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4Blight (necromancy)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

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, Death Ward (abjuration)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

When the target drops to 0 hp for the first time, it automatically returns to 1 hp.

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, Guardian of Nature (transmutation)
Level: 4
Casting Time: 1 bonus action
Concentration: Yes
Ritual: No

Transform the caster into a Primal Beast (+10 ft, darkvision, ...) or a Great Tree (+10 hp, advantage to some rolls, ...).

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5Awaken (transmutation)
Level: 5
Casting Time: 8 hours
Concentration: No
Ritual: No

Give a beast or plant (Intelligence 3 or less) the ability to speek and senses similar to a human's for 30 days.

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, Maelstrom (evocation)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 30-ft radius must succeed on a Str. save or take 6d6 bludgeoning damage and be pulled towards the center.

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, Passwall (transmutation)
Level: 5
Casting Time: 1 action
Concentration: No
Ritual: No

Open a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster.

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6Disintegrate (transmutation)
Level: 6
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated.

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, Move Earth (transmutation)
Level: 6
Casting Time: 1 action
Concentration: Yes
Ritual: No

Shape dirt, sand, or clay, but not stone (raise, lower, flatten, create a trench, etc) in a 40-ft square in 10 min.

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, Transport via Plants (conjuration)
Level: 6
Casting Time: 1 action
Concentration: No
Ritual: No

The caster can move from one plant to another plant (Large or larger) using 5 ft.

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Protective Aura

When you cast a spell using the staff, you gain temporary hit points equal to the spell’s level.

Spell Echo

When you use an action to cast a spell of 3rd level or lower, you can use your reaction to cast the same spell again, without expending a spell slot or charges from the staff. Once you use this feature, you can't use it again until you finish a long rest.

Arcane Convergence

Arcanum Aegis has the ability to absorb the residual energy from spells. Whenever a spell of 1st level or higher is cast within 30 feet of you, you can roll a d6. On a 5 or 6, the staff absorbs a portion of the magic and gains a charge.

Spell Amplification

Your spell save DC and spell attack bonus each increase by 1.

Recharge

If you expend the staff's last charge, roll a d20. On a 20, the staff regains all it's charges.
Upgrade (optional): If you roll a 20 to recharge the staff, the DM can choose to upgrade it to the next rarity.

Lore

Born under the watchful gaze of the moon, Aelar possessed a kinship with the natural world that few could understand. His tiefling horns curled gracefully beneath a crown of midnight-black hair, and his eyes, ablaze with the fire of his infernal heritage, held a wisdom far beyond his years.
For as long as he could remember, Aelar had wandered the forest's winding paths, his steps guided by the gentle tug of the leyline that pulsed beneath the earth. It was a connection that ran deep within his blood, a bond that whispered of the untold secrets hidden within the forest's depths.
One fateful night, as the moon cast its silver light upon the forest floor, Aelar stumbled upon a clearing bathed in an ethereal glow. At its center stood an ancient oak, its branches reaching skyward in silent supplication to the heavens above. Drawn by the tree's otherworldly beauty, Aelar approached with cautious reverence, his heart pounding with a mixture of awe and wonder.
As he reached out to touch the rough bark, he felt a surge of power course through his veins, a sensation unlike any he had known before. In that moment, he knew he had stumbled upon something truly extraordinary—a connection to the very heart of the world itself.
Determined to honor this sacred bond, Aelar set to work, gathering fallen branches and weaving them into a staff of unparalleled beauty. With each stroke of his hand, he infused the wood with the magic of the forest, channeling the raw power of the leyline into every line and curve.
Days turned into weeks as Aelar toiled tirelessly, etching ancient runes and sigils along the length of the staff, each one a testament to the wisdom of the earth. And when at last he placed the final piece—a crystal as clear as the moon's own tears—atop the staff's crown, he knew he had created something truly wondrous.
The Arcanum Aegis, as he named his creation, shimmered with an otherworldly glow, its pulse mirroring the rhythm of the leyline that had inspired it. With the staff in hand, Aelar felt a power unlike any he had known before, a power that flowed not from his infernal bloodline, but from the very heart of the world itself.
Tags:+1+2immunitylorerechargeresistancespell attackSpell Save DCspellstemporary hpwish

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