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Tiny Tim the Talking Snail

wondrous item (companion), uncommon (requires attunement)

Tiny Tim the Talking Snail
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)

This tiny snail has a colorful shell and a curious personality. It attaches itself to your backpack or clothing and follows you around. Tiny Tim can speak all languages, but cannot read or write. Tiny Tim can store up to 3 charges, but has 0 charges when you find him.
Tiny Tim is impervious to all damage and the only way he can die is if he chooses to sacrifice himself.

Tiny Tim’s Praise

Whenever you roll a 20 on the d20 for an ability check or an attack roll, Tiny Tim is impressed by your prowess and gains one charge.

Tiny Tim’s Cheer

As a bonus action, you can expend one charge and have Tiny Tim cheer you on. The next ability check or attack roll you make before the end of your next turn has advantage.

Tiny Tim’s Sacrifice

If you are reduced to 0 hit points while Tiny Tim has 3 charges, Tiny Tim can sacrifice himself to save you. You regain 1 hit point, but Tiny Tim dies.

Lore

Tiny Tim was once a pet of a powerful wizard who enchanted him with intelligence and magic. The wizard wanted to make him live for a long time so he could have a companion for the rest of his life, but the spell he used was intended for much larger creatures and he inadvertently made the snail immortal. The wizard died long ago, leaving Tiny Tim alone in his tower. Tiny Tim dreamed of seeing the world, but was too small and slow to venture out. When you found Tiny Tim, he eagerly joined you on your adventures, marveling at the sights and wonders he had never witnessed before.
Tags:advantagebeastbonus actioncriticalrevive

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