Jotun

gargantuan giant, chaotic evil
Jotun
Armor Class: 15 (natural armor, +1 per level of petrification)
Hit Points: 290 ()
Speed: 60 ft

STR27(+8)DEX14(+2)CON26(+8)INT7(-2)WIS14(+2)CHA16(+3)
Saving Throws: Str +14, Con +14
Skills: Athletics +14, Perception +8, Stealth +6
Damage Resistances: Cold
Senses: darkvision 300 ft., passive Perception 18
Languages: Giant
Challenge: 16 (15,000 XP)

False Appearance: While the jotun remains motionless, it is indistinguishable from a rocky hill or a gnarled tree.
Petrification: Whenever the jotun starts its turn in sunlight, it must succeed on a DC 20 Constitution saving throw or gain one level of petrification. A creature suffers the effect of its current level of petrification as well as all lower levels. The effects are as follows:
LevelEffect
1Disadvantage on ability checks
2Speed halved
3Disadvantage on attack rolls and saving throws
4Speed reduced to 0
5The jotun is petrified
The jotun can reduce its level of petrification by one for each hour it spends in darkness.
Keen hearing and smell: The Jotun has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight sensitivity: While in sunlight, the Jotun has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack: The jotun makes three attacks: one with its bite and two with its unarmed strikes.
Bite: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 () piercing damage.
Unarmed strike: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 25 () bludgeoning damage.
Tree Club: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 28 () bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Rock: Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 34 () bludgeoning damage.
Devour: The jotun can use its action to eat a Large or smaller creature that is grappled by it. The target must make a DC 16 Dexterity saving throw or be swallowed by the jotun. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the jotun, and takes 28 () acid damage at the start of each of the jotun's turns. The jotun can have only one creature swallowed at a time.
If the jotun takes 30 or more damage on a single turn from a creature inside it, the jotun must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the jotun. If the jotun dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Notes

A jotun is a colossal creature that resembles a rocky hill or a gnarled tree. It has thick, gray skin that blends with the stone and wood, and moss and lichen growing on its body. It has long, tangled hair and beard, and small, deep-set eyes. It wears no clothing, but sometimes carries a branch or a boulder as a weapon. Its teeth are jagged and stained, and its breath is cold and damp.
Jotuns are one of the types of trolls, often associated with mountains and forests. They are also related to the giants, the ancient enemies of the gods. Jotuns are generally hostile to humans and other civilized races, preferring to live in isolation and darkness. They are also vulnerable to sunlight, which can turn them into stone.
Jotuns are not very intelligent, but they have a strong connection to nature and can cause natural disasters such as storms and avalanches. They also have a keen sense of smell and hearing, which they use to hunt their prey. Jotuns are carnivorous and will eat anything they can catch, including humans. They sometimes keep their victims alive in their stomachs for later consumption.
Jotuns live in small family groups, usually consisting of a father and a daughter or a mother and a son. They rarely interact with other jotuns, except to mate or fight over territory. Jotuns have a primitive culture and language, and worship ancient spirits of the land. They sometimes keep treasures or magic items that they find or steal from travelers.
Jotuns can be encountered in remote areas of mountains or forests, where they make their lairs in caves or hollows. They are most active at night or during storms, when they roam the land in search of food or mischief. They avoid places where humans dwell, unless they are hungry or provoked. Jotuns can be formidable foes, but they can also be outwitted by clever adventurers.
Tags:petrifiedresistancegiantdarkvisionathleticsperceptionstealthevilchaotic

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