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Caduceus of Reanimation
staff, rare (requires attunement by a spellcaster)
This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.
Necromantic Reanimation
When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.You can control one zombie or skeleton at a time. If you create a new one while already controlling one, the old one crumbles to dust.
Spells
The staff has 5 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (3 charges). The staff regains expended charges daily at dawn.Caduceus of Reanimation
staff, rare (requires attunement by a spellcaster)
This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.
Necromantic Reanimation
When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.You can control one zombie or skeleton at a time. If you create a new one while already controlling one, the old one crumbles to dust.
Spells
The staff has 5 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (3 charges). The staff regains expended charges daily at dawn.Caduceus of Reanimation
staff, very rare (requires attunement by a spellcaster)
This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.
Amplified Spellcasting
While holding this staff, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells.Necromantic Reanimation
When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.You can control up to 2 such zombies or skeletons at a time. If you create a new one while already controlling 2, the oldest one crumbles to dust.
Spells
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (3 charges), (4 charges). The staff regains expended charges daily at dawn.Caduceus of Reanimation
staff, legendary (requires attunement by a spellcaster)
This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.
Amplified Spellcasting
While holding this staff, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your spells.Necromantic Reanimation
When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.You can control up to 4 such zombies or skeletons at a time. If you create a new one while already controlling 4, the oldest one crumbles to dust.
Spells
The staff has 15 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: (1 charge), (3 charges), (4 charges), (7 charges). The staff regains expended charges daily at dawn.Bone Golem Creation
Once per day, you can use an action to create a Bone Golem. This requires at least 3 medium-sized corpses or one large (or larger) corpse. The Bone Golem obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. The Bone Golem takes its turn immediately after your turn in combat.At the DM's discretion, the Bone Golem may gain additional actions or traits based on the bones that are used to create it.