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Caduceus of Reanimation

staff, rare (requires attunement by a spellcaster)

This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.

Necromantic Reanimation

When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.
You can control one zombie or skeleton at a time. If you create a new one while already controlling one, the old one crumbles to dust.

Spells

The staff has 5 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Chill Touch (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately.

View on dndbeyond.com
(1 charge), Animate Dead (necromancy)
Level: 3
Casting Time: 1 minute
Concentration: No
Ritual: No

Create a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl).

View on dndbeyond.com
(3 charges). The staff regains expended charges daily at dawn.
Illustration: Midjourney
background image

Caduceus of Reanimation

staff, rare (requires attunement by a spellcaster)

This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.

Necromantic Reanimation

When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.
You can control one zombie or skeleton at a time. If you create a new one while already controlling one, the old one crumbles to dust.

Spells

The staff has 5 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Chill Touch (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately.

View on dndbeyond.com
(1 charge), Animate Dead (necromancy)
Level: 3
Casting Time: 1 minute
Concentration: No
Ritual: No

Create a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl).

View on dndbeyond.com
(3 charges). The staff regains expended charges daily at dawn.
background image

Caduceus of Reanimation

staff, very rare (requires attunement by a spellcaster)

This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.

Amplified Spellcasting

While holding this staff, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells.

Necromantic Reanimation

When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.
You can control up to 2 such zombies or skeletons at a time. If you create a new one while already controlling 2, the oldest one crumbles to dust.

Spells

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Chill Touch (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately.

View on dndbeyond.com
(1 charge), Animate Dead (necromancy)
Level: 3
Casting Time: 1 minute
Concentration: No
Ritual: No

Create a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl).

View on dndbeyond.com
(3 charges), Blight (necromancy)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

View on dndbeyond.com
(4 charges). The staff regains expended charges daily at dawn.
background image

Caduceus of Reanimation

staff, legendary (requires attunement by a spellcaster)

This eerie staff is crafted from the skull, spine, and rib cage of an ancient necromancer. Dark energy pulses through its bones, amplifying the power of its wielder.

Amplified Spellcasting

While holding this staff, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your spells.

Necromantic Reanimation

When you kill a medium or larger creature with a spell while wielding this staff, the creature rises at the start of your next turn as a zombie or skeleton (your choice) that is permanently under your command, following your verbal orders to the best of its ability. This effect does not work on undead or constructs. The zombies and skeletons take their turn immediately after your turn in combat.
You can control up to 4 such zombies or skeletons at a time. If you create a new one while already controlling 4, the oldest one crumbles to dust.

Spells

The staff has 15 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Chill Touch (necromancy)
Level: 0
Casting Time: 1 action
Concentration: No
Ritual: No

If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately.

View on dndbeyond.com
(1 charge), Animate Dead (necromancy)
Level: 3
Casting Time: 1 minute
Concentration: No
Ritual: No

Create a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl).

View on dndbeyond.com
(3 charges), Blight (necromancy)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

View on dndbeyond.com
(4 charges), Finger of Death (necromancy)
Level: 7
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command.

View on dndbeyond.com
(7 charges). The staff regains expended charges daily at dawn.

Bone Golem Creation

Once per day, you can use an action to create a Bone Golem. This requires at least 3 medium-sized corpses or one large (or larger) corpse. The Bone Golem obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. The Bone Golem takes its turn immediately after your turn in combat.
At the DM's discretion, the Bone Golem may gain additional actions or traits based on the bones that are used to create it.

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