Bone Golem

large undead, unaligned

Bone Golem
Illustration: Midjourney

Armor Class: 17 (Natural Armor)
Hit Points: 133 ()
Speed: 30 ft.
ModSave
STR20+5+9
DEX9-1-1
CON18+4+8
ModSave
INT3-4-4
WIS11+0+0
CHA1-5-5
Immunities: Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages of its creator but can’t speak
CR: 9 (5,000 XP); PB +4

Traits


Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem’s weapon attacks are magical.
Undead Fortitude: If damage reduces the golem to 0 hit points, and the damage is not radiant or from a critical hit, it must make a Constitution saving throw with a DC of 10, increasing by 5 each time it is used. On a success, the golem drops to 1 hit point instead.

Actions


Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 () bludgeoning damage.
Bone Shard Burst (Recharge 5-6): The golem releases a burst of sharp bone shards in a 15-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 27 () piercing damage on a failed save, or half as much damage on a successful one.

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