Treasure Golem
STR24(+7)DEX10(+0)CON20(+5)INT3(-4)WIS11(+0)CHA1(-5)
d20 | Treasure |
---|---|
1-6 | gold coins |
7-12 | gems worth 50 gp each |
13-16 | A common magic item |
17-19 | An uncommon magic item |
20 | A rare magic item |
Actions
d100 | Magic Item |
---|---|
1-5 | Scroll: The golem casts as a 3rd-level spell. |
6-10 | Scroll: The golem casts on itself and regains hit points. |
11-15 | Scroll: The golem casts as a 3rd-level spell (DC 15). |
16-20 | Scroll: The golem casts on itself. |
21-25 | Scroll: The golem casts on itself or a creature within 60 feet of it (DC 15). |
26-30 | Scroll: The golem casts as a 3rd-level spell (DC 15). |
31-35 | Scroll: The golem casts on itself. |
36-40 | The golem equips a +1 shield, increasing it's AC by 3, but it loses it's multiattack feature. |
41-45 | The golem makes a ranged attack with a +1 arrow (+7 to hit, range 150/600 ft., one target. Hit: 10 () piercing damage). |
46-50 | The golem makes a melee attack with a +1 dagger (+12 to hit, reach 5 ft., one target. Hit: 11 () piercing damage). |
51-55 | The golem makes a melee attack with a +1 mace (+12 to hit, reach 5 ft., one target. Hit: 13 () bludgeoning damage). |
56-60 | The golem makes a melee attack with a +1 sword (+12 to hit, reach 5 ft., one target. Hit: 13 () slashing damage). |
61-65 | The golem makes a melee attack with a flame tongue sword (+12 to hit, reach 5 ft., one target. Hit: 15 () slashing damage plus 7 () fire damage). |
66-70 | The golem makes a melee attack with a frost brand sword (+12 to hit, reach 5 ft., one target. Hit: 15 () slashing damage plus 7 () cold damage). |
71-75 | The golem makes a melee attack with a mace of terror (+12 to hit, reach 5 ft., one target. Hit: 13 () bludgeoning damage and the target must succeed on a DC 15 Wisdom saving throw or become frightened of the golem for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this effect for the next 24 hours.). |
76-80 | The golem makes a melee attack with a mace of thunderbolts (+12 to hit, reach 5 ft., one target. Hit: 13 () bludgeoning damage and if the target is a creature or a flammable object, it must succeed on a DC 15 Constitution saving throw or take 7 () thunder damage and be pushed 10 feet away from the golem.). |
81-85 | The golem makes a melee attack with a sword of life stealing (+12 to hit, reach 5 ft., one target. Hit: 13 () slashing damage and if the target is a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or take an extra 10 () necrotic damage. The golem gains temporary hit points equal to the extra damage dealt.). |
86-90 | The golem makes a melee attack with a sword of wounding (+12 to hit, reach 5 ft., one target. Hit: 13 () slashing damage and the target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.). |
91-95 | The golem makes a melee attack with a dagger of venom (+12 to hit, reach 5 ft., one target. Hit: 13 () piercing damage and if the target is a creature it must succeed on a DC 15 Constitution saving throw or take poison damage and become poisoned for 1 minute). |
96-100 | The golem makes a melee attack with a vorpal sword (+12 to hit, reach 5 ft., one target. Hit: 15 () slashing damage. the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra slashing damage from the hit). |
Bonus Actions
Notes
The treasure golem is a fearsome sight to behold. It resembles a hulking humanoid made of gold coins, gems, and various magical items that sparkle and glow with arcane power. It moves with surprising speed and agility, slamming its fists into its enemies and unleashing the effects of its magic items. It does not speak, but emits a loud clinking sound as it moves. It is fiercely protective of its treasure, and will pursue anyone who tries to steal from it or damage it. It can sense the presence of other valuable items nearby, and will try to incorporate them into its body if possible.Related content
Swarm of Coin Scavengers
medium construct, unaligned
Coin scavengers are tiny constructs that resemble mechanical spiders with copper plating. They were originally created by a greedy wizard who wanted t...
Coin Scavenger
tiny construct, unaligned
Coin scavengers are tiny constructs that resemble mechanical spiders with copper plating. They were originally created by a greedy wizard who wanted t...
The Sands of Time
wondrous item, very rare
This hourglass contains the sands of time, a gift from the god of time. You can use an action to turn the hourglass over and activate its magic. When ...
Essence of Chaos
potion, rare
This potion has a swirling liquid that changes colors and shapes unpredictably. Sometimes it forms complex fractal patterns, sometimes it creates a mi...
Shadowgaze Eyes
gemstone, rare
The Shadowgaze Eyes resemble polished obsidian spheres, their surface marbled with faint silver streaks. When held to the light, they reveal intricate...