Lycanthropy: Werebat
Prerequisite: Infected with lycanthropy from a Werebat
Description
Werebats are creatures of the night, drawn to the shadows and darkness. They are often solitary hunters, using the cover of night to stalk their prey from above. In their hybrid form, werebats are formidable aerial combatants, capable of delivering swift and precise attacks from the air. They may use their claws and fangs in close-quarters combat, or employ thrown weapons to strike from a distance. Their elusive nature and ability to traverse the skies make them challenging adversaries, as they can appear suddenly, strike swiftly, and retreat into the darkness before their victims fully comprehend the danger.Werebat Lycanthropy
As a werebat, you gain a Dexterity of 17 if your score isn’t already higher. You also gain immunity to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered.Blood Drinkers
As a werebat, you must consume at least 1 pint of fresh blood each night, or you weaken and gain one level of exhaustion that no amount of rest alone can remove. Each pint of blood you consume removes one level of exhaustion gained in this fashion.Shapechanger
You can use your action to polymorph into a Medium bat-humanoid hybrid, or into a Large giant bat, or back into your true form, which is humanoid. Your statistics, other than your size, are the same in each form. Any equipment you are wearing or carrying isn’t transformed. You revert to your true form if you die.Keen Hearing
You have advantage on Wisdom (Perception) checks that rely on hearing.Sunlight Sensitivity
While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Echolocation (Bat or Hybrid Form Only)
In bat or hybrid form, you have blindsight out to a range of 60 feet as long as you’re not deafened.Flying Speed (Bat or Hybrid Form Only)
In bat or hybrid form, you gain a flying speed equal to your walking speed.Multiattack (Hybrid Form Only)
In hybrid form, you can make two attacks when you take the attack action, one of which can be a bite attack.Bite (Bat or Hybrid Form Only)
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals + your Dexterity modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werebat lycanthropy.Related content
Lycanthropy: Wererat
Prerequisite: Infected with lycanthropy from a Wererat
Wererats, cunning and elusive, are masterful infiltrators with a knack for skulking in the shadows. In their humanoid state, they often possess a wiry and agile build, with sleek, oily fur that hints at their rodent nature. Unlike their more brutish ...
Zephyr’s Gliding Vambraces
wondrous item (bracers), uncommon
These sleek metal vambraces are decorated with stylized feathers and runes of air. When you attune to them, you feel a gentle breeze around you.
Lycanthropy: Wereraven
Prerequisite: Infected with lycanthropy from a Wereraven
Known for their fascination with knowledge and the acquisition of secrets, wereravens often form loose alliances or covens, sharing information and safeguarding ancient lore. Their ability to transform into birds allows them to act as messengers or s...
Lycanthropy: Werewolf
Prerequisite: Infected with lycanthropy from a Werewolf
A werewolf is a fierce hunter, displaying savage instincts. When in its humanoid state, a werewolf possesses heightened senses, a fiery temperament, and a preference for consuming rare meat. In its wolf form, it becomes a formidable predator, but the...
Lycanthropy: Werebear
Prerequisite: Infected with lycanthropy from a Werebear
Werebears are formidable lycanthropes capable of controlling their savage instincts and resisting violent urges. When in their humanoid state, they present a sizable, muscular appearance, adorned with hair that mirrors the color of their bear-like fu...