Set item layout:

The Silver Eye

wondrous item, legendary (requires attunement)

The Silver Eye
Illustration: Timmmi (using AI-tools like Midjourney & Dall-E)

A gleaming disk of silver that reflects more than reality. It is framed by simple wood and hung by a leather cord, but its true value lies in its enchantment. Once belonging to a mighty witch or a cunning archfey, this mirror reveals the deepest desires of those who look into it. Some see wealth, some see power, some see love. But beware, for the mirror may also show you what you fear the most.

Mirror Magic

The mirror has 10 charges and regains expended charges daily at dawn. While attuned to it, you can use an action and expend one or more charges to cast one of the following spells from it (save DC 18): Charm Person (enchantment)
Level: 1
Casting Time: 1 action
Concentration: No
Ritual: No

The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).

View on dndbeyond.com
(1 charge), Suggestion (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences.

View on dndbeyond.com
(2 charges), Phantasmal Force (illusion)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound).

View on dndbeyond.com
(2 charges), Modify Memory (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or be charmed and its memory altered (seniority of memories/lvl).

View on dndbeyond.com
(5 charges), or Dominate Person (enchantment)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).

View on dndbeyond.com
(5 charges).

Heart's Desire

As an action you can expend all 10 charges and ask the mirror a question about your deepest desire, such as how to obtain it, where to find it, or who can help you with it. The mirror shows you a clear and truthful vision of the answer.

Mirror Trap

As an action you can use all 10 charges to you touch the mirror and speak a command word to trap a creature that you can see within 30 feet of you inside it. The target must make a DC 18 Wisdom saving throw or be sucked into the mirror. The target is trapped in a demiplane that looks like its worst nightmare and can’t see or hear anything outside the mirror. On each of its turns, the target makes a DC 18 Wisdom saving throw. If it fails, it takes psychic damage from its fears. If it succeeds, it takes half as much damage and can escape the mirror and return to where it was.

Fey Bargain

The mirror is also a conduit for original owner’s influence. Whenever you cast a spell from it or activate one of its effects, roll a d20. On a 1, a witch or archfey contacts you telepathically and offers you a deal: they will grant you one Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
if you agree to do something for them in return. The nature of her request is up to the DM’s discretion, but it should be something dangerous, unethical, or detrimental to your goals or allies. If you accept their offer, they will grant your Wish (conjuration)
Level: 9
Casting Time: 1 action
Concentration: No
Ritual: No

Duplicate a 8th level spell or lower without components, or create another effect at the DMs discretion.

View on dndbeyond.com
. If you decline her offer or ignore their contact, they becomes angry and curse you with one of the following effects (DM’s choice, or determined randomly by rolling on the table below).
This curse can not be removed by a simple remove curse spell. It can only be removed by a wish spell or divine intervention, or the aid of other powerful beings who may be able to remove the curse.

Curse Table


RollCurse
1
Whenever you finish a long rest you must make a DC 18 Wisdom saving throw or forget anything that happened the previous day.
2
You become obsessed with the mirror and refuse to part with it or let anyone else touch it. You spend all your free time gazing into it and neglecting your other duties and relationships.
3
You become paranoid and distrustful of everyone around you. You believe that they are all plotting to take the mirror from you or use it against you. You may even accuse your allies of being impostors or enemies in disguise.
4
You lose your ability to lie or keep secrets. Whenever you speak, you must tell the truth as you know it, even if it is harmful or embarrassing for you or others. You also have disadvantage on all Charisma (Deception) checks and saving throws against effects that detect your thoughts or emotions.
5
You develop a phobia of mirrors and other reflective surfaces. You have disadvantage on all Wisdom (Perception) checks that rely on sight and must succeed on a DC 15 Wisdom saving throw whenever you see your reflection or risk being frightened for 1 minute.
6
Whenever you look into the mirror or use one of it’s properties you must make a DC 18 wisdom saving throw. On a fail you become convinced that you are under the effect of an invisibility spell, even if you are not. This delusion lasts for hours, during which you act as if you were invisible. However, anyone who can see you can still perceive you as normal and can interact with you normally.

Lore

The Silver Eye was created by Lilura, a powerful witch who lived in the Feywild. Lilura was obsessed with finding her true love, a mortal prince who had visited her realm once and stolen her heart. She used her magic to craft a mirror that could show her the way to him, as well as manipulate the minds and emotions of others. She also imbued the mirror with a fragment of her own soul, making it a conduit for her influence.
Lilura spent years searching for her prince, using the mirror to charm, deceive, and dominate anyone who stood in her way. She eventually found him in a distant kingdom, married to another woman. Enraged and heartbroken, she used the mirror to trap him inside it, hoping to make him love her by showing him his worst fears. However, she underestimated his willpower and his love for his wife. He resisted her attempts to break him and eventually escaped the mirror with the help of his loyal friends.
Lilura was furious and vowed revenge on the prince and his kingdom. She gathered an army of fey creatures and launched an invasion on the mortal realm. She used the mirror to sow chaos and fear among her enemies, as well as to bargain with other powerful beings for their aid. She was a formidable foe, but she also made many enemies along the way. One of them was an archfey named Tharion, who coveted the mirror for himself.
Tharion was a master of illusions and trickery, and he saw the potential of the mirror as a tool for his own schemes. He also resented Lilura for her arrogance and cruelty. He decided to steal the mirror from her and use it against her. He disguised himself as one of her allies and infiltrated her camp. He managed to snatch the mirror from her tent and flee with it. He then used it to contact her telepathically and taunt her.
Lilura was enraged and pursued Tharion across the Feywild. She wanted to reclaim her mirror and punish him for his betrayal. Tharion led her on a wild chase, using the mirror to confuse and mislead her. He also used it to cast spells on her and trap some of her followers inside it. He enjoyed playing with her, but he also feared her wrath. He knew he had to get rid of the mirror before she caught up with him.
He decided to hide the mirror in the mortal realm, where he thought she would never find it. He found a secluded spot in a forest and buried the mirror under a pile of leaves. He then cast an illusion over it to make it look like an ordinary rock. He hoped that no one would ever find it or disturb it.
However, fate had other plans. The mirror was eventually discovered by a curious adventurer who dug it up and took it with him. The adventurer soon realized that the mirror was more than it seemed, and that it had a mind of its own. He also realized that he was not the only one interested in it. He began to hear voices in his head, sometimes offering him help, sometimes threatening him harm.
The voices belonged to Lilura and Tharion, who had both sensed the mirror’s awakening. They both wanted to reclaim their lost treasure, and they both tried to influence the adventurer through the mirror. They offered him visions of his heart’s desire, or showed him his worst fears. They tried to charm him, or dominate him. They tried to make him their ally, or their enemy.
The adventurer was torn between them, unsure who to trust or what to do. He wondered if he should keep the mirror, or destroy it, or give it away. He wondered if he could control it, or if it would control him.
He wondered what secrets the mirror held, and what price he would have to pay for them.
Tags:actioncharmedcursedfeypsychicspellsstoragewish

Related content

AI Images

You came from a site that bans AI generated images so we have disabled AI images for you.
or


If you want to change these settings later, you can do so in the generative ai section on the about page.