Oath of Annihilation

Homebrew subclass for Paladin
Oath of Annihilation
Illustration: Dall-E

Paladins who take the Oath of Annihilation believe that the only way to bring about peace and justice is to eradicate all existence. They hold that evil is inherent in all living things, and that even the most devout cleric or paladin is capable of sinning. Therefore, they believe that the only way to truly eliminate evil is to destroy all that exists, leaving behind a realm of nothingness.
Tenets of the Oath
  • There is no such thing as true goodness. All living things are capable of evil, and even the most benevolent acts can have unintended consequences.
  • The only way to truly eliminate evil is to destroy all that exists. Only through the annihilation of all life can a world be truly pure and free from suffering.
  • The path to annihilation is the path to salvation. By destroying all that exists, we free ourselves from the cycle of sin and suffering.

Oath Spells#

3rd-level Oath of Annihilation feature.You gain access to these spells at the levels specified in the table below. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.
If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.
Paladin LevelSpells
3rdBane (enchantment)
Level: 1
Casting Time: 1 action
Concentration: Yes
Ritual: No

Up to 3 targets must succeed on a Cha. save or subtract 1d4 from their attack roll or saving throw (+1 creature/lvl).

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, Wrathful Smite (evocation)
Level: 1
Casting Time: 1 bonus action
Concentration: Yes
Ritual: No

If the attack hits, deals an extra 1d6 psychic damage and the target must succeed on a Wis. save or be frightened.

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5thBlindness/Deafness (necromancy)
Level: 2
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or become blinded or deafened (+1 creature/lvl).

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, Hold Person (enchantment)
Level: 2
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Wis. save or be paralyzed (+1 creature/lvl).

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9thFear (illusion)
Level: 3
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away.

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, Vampiric Touch (necromancy)
Level: 3
Casting Time: 1 action
Concentration: Yes
Ritual: No

If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of this damage.

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13thBanishment (abjuration)
Level: 4
Casting Time: 1 action
Concentration: Yes
Ritual: No

The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).

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, Blight (necromancy)
Level: 4
Casting Time: 1 action
Concentration: No
Ritual: No

The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).

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17thCloudkill (conjuration)
Level: 5
Casting Time: 1 action
Concentration: Yes
Ritual: No

Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl).

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, Destructive Wave (evocation)
Level: 5
Casting Time: 1 action
Concentration: No
Ritual: No

Targets in a 30-ft radius must succeed on a Con. save or take 5d6 thunder damage and 5d6 radiant or necrotic damage.

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Channel Divinity#

3rd-level Oath of Annihilation feature.When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Searing Purge: As an action, you unleash a wave of destructive energy in a 30-foot radius around you. All creatures in the area must make a Dexterity saving throw or take radiant damage + necrotic damage + your Charisma modifier. Evil creatures have disadvantage on the saving throw.
Annihilating Aura: As an action, you can create an aura of annihilation that lasts for 1 minute or until you dismiss it (no action required). While the aura is active, any creature within 10 feet of you takes radiant damage and necrotic damage at the start of its turn.

Harbringer of Destruction#

7th-level Oath of Annihilation feature.Your attunement to annihilation empowers your opportunity attacks. When you make an opportunity attack, you can make two attacks instead of one. Additionally, if both attacks hit, the target suffers an additional radiant or necrotic damage (your choice) from the sheer force of your destructive intent.

Explosive Smite#

15th-level Oath of Annihilation feature.When you use your divine smite ability you can choose to unleash a fiery explosion instead of the normal radiant smite. The damage type of the smite is fire, and it deals an additional damage. Additionally, each creature within 10 feet of the target (including you) must make a Dexterity saving throw. A creature takes fire damage equal to the smite's damage on a failed save, or half as much damage on a successful one. The DC for this saving throw is equal to your spell save DC.

Culling#

20th-level Oath of Annihilation feature.Whenever you reduce a creature to 0 hit points, you gain a stack of Culling. Each stack of Culling grants you a +1 bonus to your attack rolls, damage rolls, and saving throws. The bonus lasts for 1 minute and stacks up to 3 times. Whenever you gain a stack, the duration of all stacks refreshes.
Tags:+1+2+3fireradiantnecroticpaladinmelee attackopportunity attackspells

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